Left 4 Dead 2
Roy Koopa as Francis
Mostrando 1-6 de 6 aportaciones
Actualización: 28 ENE 2021 a las 7:13 p. m.

REVERT - Version 2.0
-Reverted back to version 2.0 due to game crashing whenever character's worldmodel got hit by boomer vomit.

Actualización: 28 ENE 2021 a las 6:47 p. m.

Version 2.1:
-Disabled custom hitbox locations so that the hitboxes are located in the absolute spots of the original surivvor.

Actualización: 13 ENE 2021 a las 10:03 a. m.

Version 2.0: *Welcome to the new world, Roy!*
-Replaced the entire worldmodel with a new, fully re-rigged one. He now looks buffer and better! (Plus he wields weapons properly now!)
-Fully redone face flexes
-Fixed incap, death, smoker drag, and pounce animations
-Replaced the clunky, low-poly viewmodel arms with a buffer, thicker version of the current overhauled one.

Actualización: 26 NOV 2020 a las 1:08 a. m.

-Darkening s_panel icon again, this time, now, it blends with the other survivors better.

Actualización: 17 NOV 2020 a las 4:51 p. m.

Version 1.1:
-Scaled Roy's large size (5' 9") to his correct 5' 1".
-Fixed a few unweighted vertices along his belly's sides
-Fixed (for the most part) they way the worldmodel wields melee weapons
-Decreased the brightness of the panel icon, so that it blends with the default survivors better
-Increased the lobby icon's resolution, fixing pixelated icon problem
-Fixed the oversized wristbands on the viewmodel

Actualización: 3 NOV 2020 a las 5:58 p. m.