Stellaris

Stellaris

Aggressive Crisis Engine
Näytetään 71–80 / 92
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Päivitys: 23.1.2021 klo 0.56

- Introducing Crisis Manager. Includes crisis spawning tool, Debug and Galaxy Settings view window.
- Better fix for swarm planet infestation.
- Minor tweaks to AI, introduced failsafe to unstuck fleets if that ever happens.

Päivitys: 19.1.2021 klo 16.03

- Failsafe for queued action stuck fleet

Päivitys: 18.1.2021 klo 17.04

- Pathfinding tweaks, nhsc_overwrites_v30 flag check

Päivitys: 16.1.2021 klo 2.39

- Mod installed flags set up on_game_start.

Päivitys: 16.1.2021 klo 0.43

- Minor error.log fix.

Päivitys: 15.1.2021 klo 23.44

- Fixed empire modifiers not being applied when crisis appears (wait until new year).
- Menu will now fire on_game_start and when mod is installed mid-game. Menu will fire again for games from before this update, sorry about that.
- Implemented Crisis Manager menu. Currently only Debug and Galaxy Settings tools are active.

Päivitys: 11.12.2020 klo 21.01

- Minor tweak to start_colony fix, planet flag.

Aggressive Crisis Engine will have integrated Crisis Manager. We want the mod to remain extremely compatible. This is why ACE Crisis Manager will not be overwriting game files and can be switched on and off at any time. Below you can have a look at the first feature which is basically complete: galaxy settings grabber. It collects galaxy settings you set up in the lobby and presents them in-game:

PICTURE[i.imgur.com]

VIDEO: Galaxy Settings grabber for ACE Crisis Manager. Data it provides will be useful for us and possibly other mods.

Stay tuned for more.

Päivitys: 11.12.2020 klo 20.06

- Minor tweaks to infestation fix.

Päivitys: 11.12.2020 klo 19.47

- Fixed Swarm never finishing infestation: Implemented a workaround to an issue with start_colony script effect which Paradox broke in 2.8, resulting in overflowing colonisation progress which made planet infestation by swarm stuck and never completed. Hotfix for ongoing saves is included.

Any planets with ongoing infestation process will be colonised after 5 years (event fires only once for performance reasons).

Use event acemod_fleet.508 console command to fix all planets in the galaxy with stuck colonisation manually.

New games will work fine.

Another night wasted on fixing something which was working fine just few weeks ago...

Päivitys: 18.11.2020 klo 22.00

- Contingency will now use Delta Battleframe Armies if Ancient Cache of Technologies: Override is installed (picture[i.imgur.com]).