Rivals of Aether

Rivals of Aether

Matthew Favson
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Update: 24 Nov, 2020 @ 11:37am

Update: 24 Nov, 2020 @ 11:29am

Update: 24 Nov, 2020 @ 11:21am

Update: 24 Nov, 2020 @ 11:15am

Update: 24 Nov, 2020 @ 7:43am

v1.25
Buffs
- Removed hit lockout on Fspecial Dthrow and some parts of Dspecial, hopefully making planet more worth it to use
- Removed cooldown on Dspecial when used in the air
This was mainly to prevent stalling, but I've replaced it by simply preventing vertical momentum if you use it multiple times without landing or being hit. Should feel way better to use, and allow stuff like Dspecial (tap) -> Dspecial (hold)
- Nair startup decreased (12->10)
- Fair startup decreased (21->18), and added some extra armor when the hitbox comes out
- Ftilt endlag decreased (16->14)
- Utilt startup decreased (10->8), and endlag decreased (12->10, 12->11), and slightly sped up charged version
- Dtilt startup decreased (13->10), endlag decreased (19->17). Also decreased endlag on projectile version (27->23) and charged versions
- Dtilt projectile cooldown decreased somewhat (60->45)
- Dattack startup decreased (16->14)

Nerfs
- The throw hitbox on Fthrow now only spawns when throwing a player, preventing it from hitting opponents when you're just throwing a star/planet
- Reduced damage of downward moving hitbox on Dthrow (10->7)
- Reduced damage of forward moving hitbox on Fthrow (10->8)
- Reduced damage of Dspecial planet grounded hitbox (8 base dmg > 2 base dmg)
These nerfs are mostly to compensate somewhat for the Fspecial and Dspecial changes

Fixes / Other Changes
- After being thrown/hit, the planet from Dspecial now has 2 different hitboxes for aerial and grounded opponents. The aerial one is a single hit like before and launches in the direction the planet is moving, while the grounded one is a 2-hit that launches the opponent at a 45 degree angle
- Added 2 new frames to Jab, making Jab1 smooth back into Idle better
- Added a new frame to Utilt, making it smooth back into Idle better
- Added a new frame to FSpecial Uthrow, making it smooth back into Idle better
- Updated Munophone to v7

Update: 18 Nov, 2020 @ 6:21pm

v1.24
- Jab3 now moves a shorter distance when charged
- Jab3 angle changed (40->45)
- Fspecial endlag increased (20->22)
- Reduced Fspecial max charge knockback scaling slightly

Update: 17 Nov, 2020 @ 12:27pm

v1.23
- Added Munophone support
- Added Steve support
- Matt can now grab the planet from DSpecial even after it has hit the ground
- Added a bit of soft armor on the way down during the Dspecial stomp
- Increased duration of Fspecial Up Throw 2nd hitbox (3->13), so it properly stays out during the whole uppercut
- Dspecial (tap) endlag reduced slightly, making it a bit faster so it's easier to set up a portal or spawn a planet
- Fixed so that parrying the planet from DSpecial now puts Matt into parrystun
- Fixed a bug with Dair that accidentally made it stronger than intended when charging

Update: 17 Nov, 2020 @ 12:22pm

v1.22

Update: 10 Nov, 2020 @ 12:19pm

v1.22
- Hotfix: Made sure the charge for Nspecial always resets back to lvl 3 when being hit. Mostly because of the new Nspecial super move

Update: 10 Nov, 2020 @ 11:58am

v1.21
- Added a super move if you charge Nspecial for a very long time (only if your charging is uninterrupted, and this charge also can't be stored, for balance reasons)
- Added some new heavy attack sfx to Dair, Fair, charged Jab, Fspecial punch, charged Dash attack, Ustrong, etc
- Changed the base sfx for Dair and charged Jab to sound heavier
- Fixed so the planet now works properly with both variations of Uthrow
- Improved how stars react to Uthrow
- Fixed a rare bug where if the Fthrow throwing hitbox hit an enemy (while throwing a planet/star/other player), it could cause minor weird stuff