Rivals of Aether

Rivals of Aether

Matthew Favson
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Update: 9 Feb, 2021 @ 7:42pm

v1.60
Fixes / Other Changes
- Improved the explosion effect for the planet a little bit

Update: 4 Feb, 2021 @ 10:44am

v1.59
Nerfs
- Made the FSpecial punch attack's spike hitbox slightly smaller
Fixes / Other Changes
- Fixed a bug on the Ultimate Evil alt's UStrong that nobody had noticed yet

Update: 2 Feb, 2021 @ 9:23am

v1.58
Buffs
- FSpecial punch attack now has a spike hitbox at the bottom, which only hits aerial opponents
Nerfs
- The timer that lets you hold stars or planet with FSpecial without choosing an action has been reduced (240->60)
- Charged DAttack endlag increased (26->30)
Fixes / Other Changes
- Added a brand new Parry animation with its own effects and SFX
- If Matt is holding a star or planet with FSpecial and the timer runs out, it will be destroyed
- When hitting planet, the direction the planet is moving will determine if horizontal knockback goes left or right. Previously it was based on the direction the hitting player was facing, which caused occasional weird things (ex: BAir planet sending inwards)
- Matt's OP modes no longer use Rune K, as it seemed to be mostly in the way. Also a few stat changes to make it easier to control
- When using runes or Matt's OP modes, full charge DTilt and UStrong now function with all 3 portals

Update: 28 Jan, 2021 @ 4:15pm

v1.57
Buffs
- Added 3 soft armor to NAir, charged BAir, and BAir2 (3 soft armor is only comparable to the old passive armor fyi, and this is only active after the hitboxes come out, not during startup)
- UStrong portal lightning knockback increased (now comparable to full charge portal dtilt)
Nerfs
- Passive soft armor is no longer active in the air
- The DSpecial roll attack is now cancellable a bit later (6->10)
Fixes / Other Changes
- Added some silence to the end of Matt's victory theme so that it doesn't overlap with the music afterwards
- Added a very nice cheat code to the Munophone

Update: 27 Jan, 2021 @ 3:24pm

v1.56
Fixes / Other Changes
- Fixed some coloring errors on Matt's new extra big taunt

Update: 26 Jan, 2021 @ 3:24pm

v1.55
Nerfs
- DAttack hitboxes will now go away earlier if Matt stops during the move (such as at ledge)
Fixes / Other Changes
- Tweaked the screen shake calculation once again. It should now shake a bit less, and for a shorter amount of time

Update: 26 Jan, 2021 @ 3:23pm

v1.54

Update: 26 Jan, 2021 @ 10:58am

v1.54
Fixes / Other Changes
- Tweaked the screen shake calculation on charged moves to put more weight on damage than charge time, making stronger moves shake more
- Tweaked hud_offset during taunt to look better

Update: 26 Jan, 2021 @ 8:18am

v1.53
Buffs
- UTilt startup soft armor increased slightly (2->4 during startup)
- DTilt projectile version endlag reduced (14->12 uncharged, 26->20 charged), and cooldown reduced (45->35)
- FTilt reflect now starts a bit earlier and lasts to the same point as before (aka it starts 8 frames earlier and lasts 8 frames longer)
- Charged DAttack damage and knockback scaling now increases more (like most other moves do, which is more consistent)
- Charged BAir landing lag reduced (14->11), and the additional landing lag will now only be applied if the hitbox actually comes out first
Nerfs
- Charged DAttack now has slower startup (14 instead of 8) and endlag (26 instead of 18) when charged halfway or more. Like the power buff, this is more consistent with other moves. Should also make it easier to punish Matt for charging DAttack if you dodge it
Fixes / Other Changes
- When Matt taunts and grows beeg, the screen will shake. SFX have also been added
- When hitting with a charged move, extra screenshake will be applied (based on charge and damage)
- Fixed some minor errors related to the FTilt reflect code
- Fixed some DTilt SFX
- Fixed some DAttack SFX

Update: 25 Jan, 2021 @ 6:05pm

v1.52
Fixes / Other Changes
- Pressing Attack during Taunt will now make Matt extra extra beeg