Left 4 Dead 2

Left 4 Dead 2

(MSC) AG3 Build Scripts
14개 중 1~10개 표시 중
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업데이트: 2020년 12월 2일 오후 9시 56분

Small alteration of code for a function that cleans old round data.

업데이트: 2020년 11월 25일 오후 2시 00분

Added new create type elevator (elev)

Changed parenting system to allow multiple entities to be parented at the same time using selection tool.

Added layer protection to prevent a child from being parent looped. (This would result in a crash)

Added advanced elevator controls.

Changed back end code.

Changed select link system.

Changed set link system.

Changed selection system.

Other stuffs.

업데이트: 2020년 11월 18일 오후 10시 37분

Added ability to parent props together.

Changed func_button to script_func_button. This is an entity type that was specifically designed to be spawned by vscripts.

업데이트: 2020년 11월 18일 오후 6시 16분

added new create types:
weapon
lasersight
ammopile

Other stuffs.

업데이트: 2020년 11월 16일 오후 9시 11분

Added new build controller system to replace old one.

Removed support for old grab style.

Removed some model shortcuts that didn't have collision meshes resulting in the inablity to pick them up due to limitations of vscripts.

Other stuffs.

업데이트: 2020년 11월 5일 오후 10시 12분

Added new experimental multigrab system.

Added new chat commands:

selectadd
selectclear


Changed other stuffs that I can't remember atm.

업데이트: 2020년 11월 1일 오후 12시 40분

Added button to create types

doorsliding create type is now supported.

A bug with clone command where picking up physics props would cause error has been fixed.

Added new button linking system.

Added new chat commands:
selectlink
setlink

업데이트: 2020년 10월 28일 오전 6시 37분

Added new chat functions:
usebasicgrab
useadvgrab
disablesafegrab

업데이트: 2020년 10월 26일 오전 7시 32분

Added chat commands:
clone
grabdistance
grab

업데이트: 2020년 10월 25일 오전 3시 35분

Added new chat command:

create


Added a few changes.