Left 4 Dead 2

Left 4 Dead 2

(MSC) AG3 Build Scripts
Menampilkan1-10 dari 14 kiriman
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Pembaruan: 2 Des 2020 @ 9:56pm

Small alteration of code for a function that cleans old round data.

Pembaruan: 25 Nov 2020 @ 2:00pm

Added new create type elevator (elev)

Changed parenting system to allow multiple entities to be parented at the same time using selection tool.

Added layer protection to prevent a child from being parent looped. (This would result in a crash)

Added advanced elevator controls.

Changed back end code.

Changed select link system.

Changed set link system.

Changed selection system.

Other stuffs.

Pembaruan: 18 Nov 2020 @ 10:37pm

Added ability to parent props together.

Changed func_button to script_func_button. This is an entity type that was specifically designed to be spawned by vscripts.

Pembaruan: 18 Nov 2020 @ 6:16pm

added new create types:
weapon
lasersight
ammopile

Other stuffs.

Pembaruan: 16 Nov 2020 @ 9:11pm

Added new build controller system to replace old one.

Removed support for old grab style.

Removed some model shortcuts that didn't have collision meshes resulting in the inablity to pick them up due to limitations of vscripts.

Other stuffs.

Pembaruan: 5 Nov 2020 @ 10:12pm

Added new experimental multigrab system.

Added new chat commands:

selectadd
selectclear


Changed other stuffs that I can't remember atm.

Pembaruan: 1 Nov 2020 @ 12:40pm

Added button to create types

doorsliding create type is now supported.

A bug with clone command where picking up physics props would cause error has been fixed.

Added new button linking system.

Added new chat commands:
selectlink
setlink

Pembaruan: 28 Okt 2020 @ 6:37am

Added new chat functions:
usebasicgrab
useadvgrab
disablesafegrab

Pembaruan: 26 Okt 2020 @ 7:32am

Added chat commands:
clone
grabdistance
grab

Pembaruan: 25 Okt 2020 @ 3:35am

Added new chat command:

create


Added a few changes.