Noita
Noitavania
Showing 11-20 of 28 entries
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Update: 26 Nov, 2020 @ 6:16am

1.14 (HOTFIX):
Added in-game settings for non-beta branch players.

Update: 24 Nov, 2020 @ 1:21pm

1.14 Release:
Big updates to the map layout. Vanilla is now better preserved.
Corner-pieces added for visual flair and to create more natural cave-like connections to certain biomes.
Beta map is now live, introducing the Wizard's Den biome from the latest Noita update.
Space looks nicer to enter.
The Sky Works has returned also, in a kinda "between worlds" way.
Certain areas have been completely re-worked, and some mini-temples have been shifted around.

Update: 19 Nov, 2020 @ 9:24pm

1.13 HOTFIX2:
Added config option for Difficulty Scaling, False by default.

Update: 19 Nov, 2020 @ 7:39am

1.13 HOTIFX:
Fixed beta check breaking non-beta branch.
Fixed difficulty scaling going wild.

Update: 18 Nov, 2020 @ 7:30pm

1.13 Release:
Added different map versions for Beta branch.
Hopeful fix for sampo/end boss not spawning in NG+ - Needs testing
Changed map layout a little
Updated Castle biome to have props
Updated various secrets and set-pieces to blend nicer with the generated terrain
Added less-obvious routes to side content; Cave tunnels!

Update: 10 Nov, 2020 @ 4:43pm

1.12 Release:
Tweaks and fixes to the Nightmare/NG+ Map.
Re-made the pre-1.0 secret shop as a biome, replacing the extra hourglass chambers previously scattered around.
Added a new Biome to the deeper side-areas of the map - The Hive! (WIP - Will get new enemies soon)

Update: 6 Nov, 2020 @ 2:26pm

1.11 Release:
New Biome! Castle Updates! Miniboss Fix! Tweaked Coal Pits!
Full support for the latest LocationTracker
Nightmare map tweak

Update: 31 Oct, 2020 @ 7:15pm

1.10 Release:
Updated the Castle biome.
Introduced a WIP Mini-Boss at the top of the Castle, with a similar drop table to the Alchemist -- and a potentially powerful wand (WIP also, but it's in there)
Very quick and dirty NG+ support. Untested, but should work.

Update: 30 Oct, 2020 @ 6:42pm

1.09 Release:
Updated the Castle, making it spooky.
Re-jigged some of the later biomes, so there's less TOTA everywhere.
Adjusted the holy mountains so players will be less likely to miss them in a descent.
Adjusted the openings between holy mountains to be on alternating sides per biome.
Fixed a missing chunk of the volcanic lake.

Update: 29 Oct, 2020 @ 11:54am

1.08 Release:
Reworked Radioactive Pits, now named Toxic Dump.
Added Hiisii spawn chance to Sewers.
Adjusted surface biomes to the west of the great tree.
Fixed bridge biome not spawning its own bridge, and fixed pixel scenes file spawning extra bridges.
Allowed cute Wolves to spawn on the surface of the Forest biomes.
Added occasional Sheep to the surface of the Hills biome.
Added a new Biome: Cursed Tunnel, as a new means to travel between parallel worlds without digging, and as a way to "walk" into the Tower.
Added a WIP Biome: Castle, replacing the underground pyramid.
Adjusted layout of some Twisty Passages and Alchemy Lab biomes.
Swapped East fungal cave with east sewers, which now leads into the Toxic Dump better.