Miscreated

Miscreated

2 Many Mutants [v0.3]
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Update: 26 Oct, 2020 @ 2:26pm

v0.3

- Prepared the field for the Kythera changes on AIs

- Changed some AI basic stats

- Scaled AIs so they have different types of dangerosity >>

- Crazies are weak but they run fast and have more perception
- Spikers are slower but they will stab you to make you bleed
- Human Zombies are tougher and will later deal elemental types of damages
- Brutes are now real beast machines running faster than you !

- Added some additional changes to Wolves (wasn't planned, but fun)

- Scaled a bit the numbers of spawning AIs

- Fixed the Replace Me big ball issue happening on some Mutants skins.

Update: 12 Oct, 2020 @ 12:27pm

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v 0.2

- First pass of mutant skins and visuals enhancements

- Adjusted spawn numbers in mutant packs

- The mod now uses aism_mods folder for better compatibility with other AISM mods

[Known issues]

- Skinned mutants will sometimes display the "Replace Me" dummy ball

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Update: 12 Oct, 2020 @ 3:39am

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INITIAL RELEASE

-- First iteration of mutant spawns

-- Single spawners now drop up to 20 individuals

-- Hordes now hold (8~20 x 10~35) individuals

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