A Hat in Time

A Hat in Time

Wassup 8-Ball Time Rift
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Update: 4 May @ 9:13am

Minor update

- Fixed log spam.
- Fixed several script warnings.
- Replaced Ledge Mafia with a custom copy due to alwaysloaded issues.
- some stuff i forgot

Update: 24 Aug, 2023 @ 9:32am

This was long overdue.

STUFF
- Changed the damage type when the player drops the 8-ball from shove to bump.
- Players no longer take damage from dropping the 8-Ball when they're not supposed to take damage. (e.g. blinking)
- Made a more elaborate brush detection for the 8-ball to further reduce double damage scenarios.
- Reworked last checkpoint, especially the death wish version
- Switched the lever switches to Propellers
- Some adjustments to the 8-ball...I forgot what they were.
- removed self-insert, they're not needed anymore
- ...some other stuff

DEATH WISH SPECIFIC
- Moved the lives system to the first checkpoint
- Losing all 3 lives no longer kicks you out of the level, you'll start over from the very beginning instead
- Removed a rumbi mine on the beginning of the level
- Took care of some "iffy" spots in the first two checkpoints
- Reduced *some* jank
- Some layout adjustments to make it somewhat more bearable

OTHER
- Updated Icon and Death Wish title card
- Updated Materials for the 8-Ball and the Hat Flair.
- Big Map Sweep
- Death Wish Tag
- Added a secret area in the regular map that brings the player to a map with a reworked 8-ball alongside a new death wish version of it that isn't technically death wish yet.
-- They're staying as preview content for now. I need more time with the new Death Wish version and I need to keep the gameplay in-line with both playable regular and death wish map.

Update: 29 Dec, 2020 @ 4:42am

Fixed an issue where the 8-Ball, enemies, and the music are in their Death Wish variants when playing the normal map in Challenge Road.

Update: 19 Dec, 2020 @ 8:54am

Made the Death Wish version much less painful.
haha long patch notes go brrr
Added a new Hat flair upon completing the main DW (Post-nerf, not the pre-nerf).

Area 1
Adjusted dweller ramps
Removed one owl
Reduced Owls' sight radius*
Moved a rumbi at the start behind
Reduced conveyor speed from 320 to 224
Made the moving wall wider
Added walls to help with some unrecoverable positions*
All urchins are now slightly smaller
Moved the 8-ball's spawn point a bit forward*
Added two health pons, but they won't carry over to pre-nerf


Area 2
The bridge now acts like a wall when the 8-ball reaches the end of it**
Added walls to help with some unrecoverable positions*
Reduced Owls' sight radius
Made the elevator slightly bigger**
Increased delay between bursts on cannons
Reduced scale on all urchins


Area 3
Slightly increased starting platform size**
Reduced conveyor speed from 240 to 208
Adjusted and added some walls to make it more fair, hopefully
Added pons to help prevent confusion**


Area 4
Slightly increased starting platform size**
Doubled pusher delay between movements in the first ramp
Reworked pushers in the first ramp*
Removed flamethrowers in the first ramp, and made the ones in the second ramp smaller and rotate slower
Removed one mafia at the end of the ramps
Adjusted ramp positioning and angle*

Added pons on platforming section*
Increased cannon delay between bursts
Removed some cannons
Reduced scale on some urchins


Area 5
Reduced conveyor speed from 200 to 160
Adjusted ramp angle*
Flamethrowers at the first ramp are now smaller and rotate slower
Reduced urchin scale on the second ramp
Hopefully fixed some ramp issues for the 8-Ball
Moved the 8-ball's spawn point a bit forward*


8-Ball
Slightly reduced speed when hit by cannonballs*
Brewing Hat projectile impacts are now based on the player's position*
Slightly reduced 8-Ball collision hitbox*
it can now collect pons lol (except Health)*


Misc
Optimized Rumbi coding
Reduced music volume
Enemies are no longer buffed in P&T mode outside pre-nerf
Added a secret in the regular DW map
You now have a short invincibility when the 8-ball is dropped
DW lighting adjustments
Fixed an issue where getting hit by Owl Clipboards after a home attack causes Hat Kid's animations to softlock


* Will carry over to pre-nerf
** Will carry over to pre-nerf AND regular map

Update: 21 Oct, 2020 @ 6:11pm

this was supposed to be a small update, but it got bigger

Both maps
- Added intros to regular and DW maps
- Increased starting ramp height
- Gave the starting area and the lift a bit of a makeover
- Tweaked conveyor brushes

- Sloped Conveyor Belt section
-- Made some platform fences shorter
-- The conveyor belts at the end are now longer
-- Adjusted wall collision for the 8-Ball.

Regular
- Sloped Conveyor Belt section
-- The conveyor belts now affect the player with slightly reduced speed.
-- Added one more wall.

- Seesaw & Platforming segment
-- The 8-Ball can now correctly bump against the platform after the seesaw
-- Cannons now sync with each other

- Made all the Owls slightly faster
- Updated dialogue at the end

Death Wish
- Fixed an oversight involving 3 lives being inactive after completing the main objective
- Timer no longer resets upon death if you have lives remaining.
- Added Death Wish aura particles

- Sloped Conveyor Belt section
-- Increased difficulty (felt rather empty). Increased large pusher delay between movements.

- Seesaw & Platforming segment
-- Merged Seesaw platform matinees for better synchronization with each other
-- Changed the platform at the end of the seesaw to make an Owl more responsive
-- Switched the Owl's position between spawned Mafia
-- Made the 8-ball pushers a bit shorter

- Final conveyor seesaw segment
-- Made the conveyor belts slightly shorter, making it easier to drop the 8-ball in the middle
-- Increased flamethrower speed to make them sync with the first platform
-- Made it less bumpy for the 8-ball to move between conveyors, hopefully

General
- The 8-Ball now stops during a time piece cutscene or when talking to an NPC
- Made urchin particles inactive when Environment Detail is set to Performance
- Some Rumbi particles will now be inactive when Environment Detail is set to Performance
- Flamethrowers inside walls have been replaced to a meshless version to hopefully reduce process load
- Fixed the Urchins doing double damage in some cases

Update: 12 Oct, 2020 @ 9:32am

DEATH WISH UPDATE!

Featuring:
- Brutal difficulty
- An abomination
- Dweller Meshes
- Super annoying Owls!
- More test faileds!
- 3 lives Death Wish, and you restart in checkpoints after dying.
-- If you lose all 3 lives, you'll start over to the very beginning.
And more!

Vanilla map changes
- The platforming section has been given a bit of a makeover, and increased difficulty.
- Changed damage type from bump to shove when dropping the 8-Ball, preventing the player from getting stuck during a home attack
- fixed few bugs

Update: 3 Oct, 2020 @ 9:48am

Minor update.

Added someone at the end.

Update: 2 Oct, 2020 @ 7:13am

Initial Release!