Team Fortress 2

Team Fortress 2

Bread space
Se afișează 1-8 din 8 intrări
Actualizare: 11 ian. 2021 @ 1:18

Actualizare: 10 ian. 2021 @ 21:45

-LDR support re-enabled

Actualizare: 10 ian. 2021 @ 5:27

B10, mainly an update to address an issue that crashed servers, and some bug fixes. Also some optimisation.

-Reduced entity count
-Model fade on some high poly props
-Particles are now packed into the map... hopefully
-Tons of little bugfixes, more to come

Big thanks to Sierra Foxtrot for a lot of the bug fixes and Stealth for bringing up the entity count issue

Actualizare: 19 oct. 2020 @ 6:57

-Lighting adjustments: Outdoor areas are brighter
-Bugfixes
-Some clipping changes
-Art pass on a few minor areas

Actualizare: 8 oct. 2020 @ 6:28

-New path! Starts before CP2 and comes out in the crevasse after CP2. The idea is to add a hidden one way flank for Blu to push through, and for retreating Red players.
-More lights in the area after CP1 and CP3
-Changed lighting to the wall
-Changed exit 3 for Red Spawn 1
-Particles are now packed into the map (?)
-Some optimisation

Actualizare: 7 oct. 2020 @ 4:10

B8

-Art pass on the room behind CP2
-Health and ammo has been re-distributed to make a little more sense
-In general, there is more health and ammo around the place where you'd expect it to be.
-Fatties now glow green and have a glowing puddle underneath to make them more visible. Also has some cool knock-on effects for lighting.
-Some clipping fixes
-Area around the top of the final Cp is clipped a little better, but might be a bit too harsh
-Some stuck areas allowing players to get caught in displacements
-Fixed a displacement error in the caves behind Cp3
-Particles are properly packed into the map now
-Cart no longer clips through the ground.

Actualizare: 1 oct. 2020 @ 19:40

B7A

-Fixed cap points with no texture
-Fixed some clipping around displacements (still need to clip areas in last arena)
-Fixed payload clipping into players
-Extended Red spawn 2 trigger to allow players on the far side of spawn to still change class.
-Added nobuild onto pipe to stop Engineers building on the pipe outside of Red Spawn 1
-Respawn cabinets in Red Spawn 1 will now change colour to Blue when the spawnroom is given to Blue team
-Fixed some visibility issues


Special thanks to Boonie for finding a lot of these bugs.

Actualizare: 30 sept. 2020 @ 8:07