Conan Exiles

Conan Exiles

The_Isle_of_Tir-na-nOg
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Update: 28 May, 2021 @ 8:27pm

updated to Conan 2.4.4
The good news:
- the 'you need sunglasses to enter the Dreggs bug' has been resolved, a big thank you to Fluxmaster!
- this means I could make Raraku isle spooky again as the issue was related

besides that, two minor 'bug' fixes. the missing rock at the noob river, and the invisible walls in tanglewood tower.

in other 'good as it could have been worse' news:
I had to replace all siptah cliffs with look alikes since funcom suddenly blocked those (probably by accident, I hope) which dramatically damaged this mod, if I missed some, you will see rocks / cliffs with no texture (i.e. they will be grey) or they will be black at spots. Just report them on the discord. The good news of couse that I managed to replace the damage.

the bad news:
I am sorry for the mod-size bloat this 'adding of siptah-look-alike-textures' is causing. And some caves (at the Crater) seem to have lost their darkness after the last update. I'll try to figure out what changed there next time.

Update: 24 May, 2021 @ 1:50pm

- The usual cosmetic fixes as were reported on the discord channel
- integration with the Underdark
- light issues in the Underdark are hopefully fixed
- Two caves that had connections to the Underdark have been reverted back to Vanilla: Jhills roost and Xalthars refuge
(note to admins, if you do not use the UD mod, then Kings Niche and the Passage (Jungle to the North) entrances to UD still needs to be blocked)
on the discord the coordinates will be posted for pippi teleports to enable the connection in Jhills Roost and Xalthars Refuge

- main new content: The Ward Towers have become Tanglewood (people kept asking me for dark forests and I do not want to change my carefully designed biomes - and it seems that area is barely used anyway).

Update: 15 May, 2021 @ 1:29pm

- cosmetics and added pop
- bugfixes (hole at W09)
- The Ymir's respite dungeon mod should now be compatible with this mod
- main new thing: climate brought in sync with the biomes - this should make the Severe Weather2 mod act more normal.

Update: 9 May, 2021 @ 1:43pm

- cosmetics and added more pop
- 2D map updated and D area fixed
- hall for set up of races and or classes (or whatever you want) - see description
- Black Galleon is now Lorelei
- continued the transition to Celtic Mythology

Update: 30 Apr, 2021 @ 10:50am

this should apply the a temporary fix to the water texture in the northern lake, until funcom provides the official one
besides that:
- cosmetic fixes as requested in the discord
- path improvements at several places (no more hickups at the long stairs)
- I completed the work on the northern aquaduct

Update: 27 Apr, 2021 @ 6:48pm

bugfixes: cosmetics, no longer blocking EEWA camps
new: Phtumerian Outpost is now a dungeon, more pop.

Update: 22 Apr, 2021 @ 6:48pm

brings up to conan version 2.4

bugfixes:
- Cursewall part at the connection with the Underdark jungle passage
- Cosmetics
- adds an invisible wall between the island and the Midnight Grove because people were trying to cross that space

content:
- the Phtumerian Beacon of the Dawn is now a Dungeon

Update: 15 Apr, 2021 @ 8:51pm

bugfixes:
- last piece of Cursewall
- Dragonmouth warps
- cosmetic fixes
new:
- integration with the Underdark
- more population
- a stream in the north running through what many call 'meteor valley' into the waters of the Mounds of the Dead

Update: 7 Apr, 2021 @ 3:40pm

new redwood forest at the westcoast
fixed the mapmarkers
more population

Update: 31 Mar, 2021 @ 3:12pm

cosmetic fixes and enhancements
worked on the Lethe area