Arma 3
Expansion Project - Task Force 132
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Update: 22 Aug, 2022 @ 8:44am

Added CUP CPC Vests with level IV armor and more and varying carry load.

Update: 22 Aug, 2022 @ 8:43am

Update: 19 Jan, 2022 @ 11:12am

Update: 19 Jan, 2022 @ 10:44am

Update: 19 Jan, 2022 @ 10:23am

Quick fix on a missing object class

Update: 19 Jan, 2022 @ 8:11am

Overhauled many of the previously uploaded assets.

Factions:
- All Factions (Desert/Woodland/Winter)are now merged into one Faction in the editor and Zeus as:
Task Force 132.
- Subfactions: Spec. ops and woodland/Spec. ops added.

Equipment:
Headwear:
Patrol Cap, Booniehat (woodland and desert)

Uniforms:
Remade the textures for the Combat Uniforms (Both woodland and desert)

Backpacks:
Assaultpack, Kitbag, Fieldpack, Carryall (woodland and desert)

Weapons:
Added: M16A3 (Carryhandle), M16A3 and M16A3 (Custom)
All dependent on RHSUSAF assests, just retextured and changed up the config for automatic fire.

Update: 28 Nov, 2021 @ 1:36am

Changed the rough nohd textures for the berets and spc vests. Meaning: the patch textures on these items have been replaced.

Update: 29 Aug, 2021 @ 5:45am

Added:
- OPFOR Faction - Islamic emirates of Afghanistan
- MATV (Caged) variants

Replaced:
- Woodland uniforms with combat fatigues CEC woodland and Marpat desert variants
- SPC vests textures with a more desaturated variants.

Some small changes here and there that you'll have to check out in-game.

Update: 9 Apr, 2021 @ 7:47am

Quick fix:
Vest SPC (Remeau) replaced with correct model.

Update: 16 Dec, 2020 @ 4:41am

- Added several unit members requested equipment.
- Added ACE3 fast-roping system for all helicopters.
- Added NATO Response Force woodland unit groups for Zeus and editor.
- Fixed the "not an array" error.