Space Engineers

Space Engineers

Energy Cannon Turrets (Old/Depreciated) 1.5 (WeaponCore)
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Update: 11 Aug, 2021 @ 1:47pm

Added "Energy Cannon Turret" Tab to G menu.


Turret values in cs files as of this update:
(Note: ROF is calculated, and not directly pulled from the cs if it is a burst type.

My math is (burst reload / burst shots) / (burst reload / 60) = 10

(eg: 240 / 6 = 40. 240 / 60 = 4. 40 / 4 = 10)

in case I am wrong, so someone can point it out lel. )


DPS = Damage Per Shot
AOED = area of effect damage.

AOE is in Meters. (2.5 LG Block, 0.5 SG Block)


Solid Light Cannon:
Turret: True.
ECost: 12 x DPS x ROF
Acc: 3
DPS: 50
ROF: 10
AOE: 3.5
AOED: 200
AOET: Explosive.
Burst: True: 6, 240 (60=1 sec)
Smart: False.
Beam: False.



Fixed Retractable Solid Light Cannon:
Turret: False.
ECost: 15 x DPS x ROF
Acc: 0.1
DPS: 3500
ROF: 50
AOE: 6
AOED: 850
AOET: Explosive
Burst: false.
Smart: false.
Beam: false.




Solid Light Missile launcher (both):
Turret: Flase
ECost: 20 x DPS X ROF
Acc: 0.4
DPS: 800
ROF: 15.15
AOE: 16
AOED: 6500
AOET: Explosive
Burst: True, 4, 2000 (60=1 sec)
Smart: True
Beam: Flase.



Medium Laser Turret:
Turret: True
ECost: 20 x DPS X ROF
Acc: 0.05
DPS: 35
ROF: 3600
AOE: 3
AOED: 0 (Leaks from excess damage)
AOET: Radiant
Burst: false
Smart: false
Beam: true



Heavium Laser Turret:
Turret: True
ECost: 20 x DPS X ROF
Acc: 0 (best)
DPS: 45
ROF: 3600
AOE: 4
AOED: 25
AOET: Radiant
Burst: false
Smart: false
Beam: true

Retractable Heavy Laser Turret:
Turret: True
ECost: 20 x DPS X ROF
Acc: 0 (best)
DPS: 100
ROF: 3600
AOE: 4
AOED: 25
AOET: Radiant
Burst: false
Smart: false
Beam: true

Heavy Laser Turret:
Turret: True
ECost: 20 x DPS X ROF
Acc: 0 (best)
DPS: 150
ROF: 3600
AOE: 4
AOED: 4
AOET: Radiant
Burst: false
Smart: false
Beam: true













Update: 11 Aug, 2021 @ 1:27pm

Re-did models for Solid Light Cannon, and Medium Laser Turret.

Reduced all Laser turret Energy requirements.


Medium Laser Turret:
Buffed Medium Laser damage
and fixed its rate of fire to be the same as all lasers (3600)


Heavium Laser Turret:
Buffed damage slightly.

Heavy Laser Turret:
Buffed damage.

Solid Light cannon:
Nerfed Solid light main damage.
Changed fire type to 6 shot burst.
reduced accuracy.
Changed explosion type to Explosive, from Radiant.
Increased AOE damage.


Solid Light Missile Launcher:
Nerfed Missile launcher AOE damage
Buffed aoe radius
Changed explosion type to Explosive, from Radiant.

Added:
Retractable Heavy Laser Turret.
(not as strong as the Big Heavy laser turret, since this one is 3x3)

Note: spamming on/off will break animations
(not something I can control on my end, other than making animations short)

Update: 8 Oct, 2020 @ 11:02pm

Updated Thumb

(might have buffed damage,
and increased power consumption,
but tbh i forget if i did for sure, oops)

Update: 25 Sep, 2020 @ 10:14pm

Fixed broken upload, Oops.

Update: 25 Sep, 2020 @ 5:17pm

Buffed laser damage, increased energy cost.

Removed RSLC from debug mode.

Update: 19 Sep, 2020 @ 2:16pm