Left 4 Dead 2

Left 4 Dead 2

project_smok
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Update: 4 Apr, 2021 @ 10:45am



Additions


Updates

  • Move "Speak saved line" menu item into its own menu with talking speed options

  • Update documentation entries

  • Update wiki entries for entity classes

Fixes

  • Fix repetative give_physics error messages in the console

  • Fix some small bugs

Pull Requests

Update: 16 Mar, 2021 @ 8:13am



Additions

  • Add new models:
    • Cargo ship from The Sacrifice (It's massive)
    • Subway train car from No Mercy
    • Front loader
    • Horse statue
    • Pickup truck with randomized loads in the back

  • Make the generator prop parts spawn connected

Fixes

  • Fix wnet, stop_wnet commands preffering the aimed object over given reference

  • Fix parented prop spawn messages not displaying all children indices

Pull Requests

Update: 15 Mar, 2021 @ 9:31am



Hotfix

  • Update grab command's trace mask to include all objects which can be hit, therefore fixing the issue with objects players can walk through but weren't able to grab.

  • Fix ent_rotate command to work better with roll axis and physics objects rolling. Now physics objects can be rolled properly, but may fall through the ground when they are half-stuck in the ground

Pull Requests

Update: 13 Mar, 2021 @ 11:41am



Additions

  • Spell checker for making recommendations upon misspelled commands and arguments

  • Ghost zombies event[github.com]

  • Wiki command[github.com] for accessing wiki data of entity classes, categorized under basic headers: link, description, flags, keyvalues, inputs, outputs

  • New variables available for aliasing[github.com]: $caller_ent, $caller_id, $caller_char, $caller_name, $caller_target

  • New alias example file using the new variables

  • Add examples in documentation for aliasing commands, scripting commands and hooking functions

Updates

  • Update documentation entries

  • Update wiki entries for entity classes

  • Enable more particle name patterns to search for cleanup command to remove

  • Include missing description paragraphs, inputs and outputs sections in EntityDetailTables

  • Move piano keys menu to page 4, replace it with ghost zombies event menu

Fixes

  • Fix model keeping between chapters bugs

  • Fix piano key sounds not working because of a missing cache

  • Fix null arguments not working for aliasing

  • Fix table restoration bugs between chapters

Pull Requests

Update: 28 Feb, 2021 @ 3:44am



Additions


Updates

  • Ragdolling now locks noclip,god and freeze commands; stops when staggered or attacked by special infected

  • Enabled physics on non-spawn weapons when they are used with physics related commands

  • A new physics conversion step is added to most related commands, so there are more props available as physics objects

  • Updated drop command to drop the item a bit forward instead of dropping it behind

Fixes

  • Most of the known ragdolling issues:
    • Keeping the momentum from ragdoll start
    • Messing eye angles
    • Getting lost after recovering, not being able to recover
    • Not being able to ragdoll upon certain events while ragdolling

  • Small fixes for object input related commands

Commits

Update: 13 Feb, 2021 @ 5:07am

Hotfix

  • Fix ANGLE_ prefix flags' incorrect angles
Commits

Update: 13 Feb, 2021 @ 4:37am

Hotfix

  • Fix prop_spawn_setting command failing to use all argument to change all class settings

  • Fix flag casting message errors

Commits

Update: 12 Feb, 2021 @ 4:58pm

Additions

  • Controllable ragdolling command go_ragdoll and recover_ragdoll

  • More variety to prop spawn settings and prop_defaults.txt file for better customization

  • Physics enabler command give_physics

  • More customizable options for tank rock parameters defined in defaults.txt

  • Enable ragdolling for survivor/infected models used for meteors and tank rocks

  • Model saving commands save_model, spawn_model_saved, display_model_saved, random_model_save_state

  • BackUpProp table to defaults.txt to control how failed physics conversions are handled

  • no_effect option for explosion command to disable particle effects

  • remove_fall_cams command to remove fall cameras which lock view and controls, example: no mercy rooftop fall cameras

  • flg casting type for checking existing constants/flags to use with commands which allow casting

  • flag_lookup command to check constants/flags with a certain prefix that can be combined into given value, or to check all existing constants with a prefix

  • EntityDetailTables tables containing most if not all the information present in the wiki pages of entity classes

  • Base class members watching for wnet command


Updates

  • Enable tank rocks freezing for stop_time

  • Move PropSpawn table from defaults.txt to prop_defaults.txt

  • Update how ValidGrabClasses table is handled in defaults.txt

  • Make 3rd and 4th pages of smok menu more obvious

  • Move prop spawn menus 1 level deeper

  • Update comments/explanations on the defaults.txt

  • Update custom response probabilities

  • Update driving mechanics


Fixes

  • Fix custom responses getting called too often

  • Fix chat info messages too long not printing

  • Fix saved particle information displaying doing wrong checks

  • Fix ent command not working without custom keyvalues

  • Fix model restoration issues between chapters


Commits

Update: 1 Feb, 2021 @ 3:18am

Additions

  • "botparams.txt" file for customizing parameters used for bot abilities: sharing and looting
  • Add a temporary stop to bots' trading ability after they've given a grenade/pack, to delay the decision to share it back
  • Add "wnet" and "stop_wnet" debugging commands for watching netprops of entities as they update
  • Add crashed airplane model to prop spawn menus

Updates

  • Enable witch in time stopping/resuming commands
  • Make all frozen special infected invincible while they are frozen with "stop_time" command
  • Make model changing commands unavailable during map transitions to prevent possible crashes due to model cache
  • Remove some of the unnecessary console messages at the start of every chapter

Fixes

  • Fix message printing errors
  • Fix physics (not physicsM) prop spawns not spawning children entities properly
  • Fix "cleanup" command removing wrong entities
  • Fix bot sharing/looting indexing errors

Commits

Update: 29 Jan, 2021 @ 2:28pm

Additions

  • Add "stop_time" and "resume_time" commands to freeze special infected, common infected and physics objects
  • Add "fire_ex" and "fire_extinguisher" commands to create fire extinguisher props with sound and particle effects when shot
  • Add "ents_around" command to get index and class information about entities around the aimed point
  • Add windows and glasses to props which have their own and add relative objects to some models to spawn
    together/connected
  • Add new models to menu
  • Add move/rotate menu for hats ( experimental )
  • Add menu display duration updating menu
  • Add some dynamic features to the menu

Updates

  • Enable reattachment process for the entire hierarchy of grabbed objects, things connected to grabbed object will be kept when player lets go
  • Enable parenting and creating multiple children entities for "prop" and "door" commands

Fixes

  • Fix messages not showing up for players other than the host
  • Fix most of the grab/yeet issues related to reattachment process and launching
  • Fix "rainbow" command not restoring original render color
  • Fix boolean values restoring incorrectly between chapters
  • Fix rare bot item sharing issue related to item disappearing

Commits