Divinity: Original Sin 2

Divinity: Original Sin 2

Expanded Random Item Generation
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更新: 2021年3月31日 @ 12時08分

Extended to GM mode.

更新: 2020年12月20日 @ 14時16分

Fixed some a typo I left in the game datas.

更新: 2020年12月20日 @ 13時48分

Removed the "toolkit" BOONs that gave points in a lot of abilities, because it created some nonsensical items that had trouble being displayed on some resolutions. The previously generated items should still work, but no new items with those BOONs will be created.

Added "focused" BOONs that give 3 or 4 points in one single ability.

Added French localization for the few statuses added by the mod.

Fixed an issue with the Beast Master BOON that didn't spawn properly on weapons and shields.

更新: 2020年12月14日 @ 3時34分

Fixed an issue with Beast Master and Action Points boons not spawning correctly on weapons.

更新: 2020年12月10日 @ 10時30分

Fixed an issue with the Firebrand pants that never spawned.

Also changed the action points boons / curses that were too impactful as compared to the other boons / curses - now they only grant / remove 1 starting action point and 1 max action point.

更新: 2020年9月26日 @ 6時09分

Fixed a mistype in modifier probabilities (BOON modifiers appeared twice too often for Epic items on levels 9-15).

Added a +2 Polymorph to the Spider Legs BOON modifier (it was a bit too weak overall, so I thought that being able to memorize other polymorph skills with minimal investment was a nice compensation - I might still power it up in the future if people think it's too weak).

更新: 2020年9月12日 @ 16時39分

更新: 2020年9月12日 @ 14時24分

更新: 2020年9月12日 @ 14時21分

更新: 2020年9月12日 @ 12時33分