Caves of Qud

Caves of Qud

Scary Monsters (Physical Mutation)
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Update: 2 Sep @ 9:36pm

Updated to (mostly) work with Qud 1.0

Currently the Bite and Jump Attack abilities don't work, but the core transforming mechanic appears to work fine and grants the player strong natural equipment, so that's something.

I meant to update this waaaay sooner but between college classes and my computer being busted for almost a year this update got pushed to the wayside for a while...

Please feel free to comment about any bugs you run into if you use this mod in its partially working state, I will try to fix them as soon as I can!

Update: 4 Dec, 2023 @ 10:35am

Quick fix to make it work again

Update: 24 Nov, 2023 @ 4:49pm

Updated to work with the latest update!

(Delayed because steam was being fussy)

Update: 11 Aug, 2023 @ 2:38pm

Fixed to be compatible with latest version of Qud

Update: 22 Jan, 2023 @ 7:53pm

Minor codefix to maintain basegame compatability

Update: 28 Jul, 2022 @ 10:28pm

Update: 28 Jul, 2022 @ 10:21pm

Added custom mutation sprite for the character creation menu.

Update: 28 Jul, 2022 @ 6:30pm

Updated to be compatible with the current version of Qud.

Additional Note: The issue with the previous version was coming from the Leap and Jump Attack abilities, requiring me to remake them both. If any oddities arise from the remade abilities please let me know, thank you!

Update: 22 Jul, 2021 @ 5:08pm

Fixed a bug that caused player character to start with 1-3 redundant Transform and Cisform abilities depending on how many heads/arms they start with, and also caused several more redundant Transform/Cisform abilities to be added every time the Transform ability was used.

Huge thank you to Armithaig on the official CoQ discord for helping me find the problem!

Update: 5 Oct, 2020 @ 10:43pm

Updated mod to be compatible latest public version of Qud(Mutation Overhaul Update), selecting the Scary Monsters Mutation no longer crashes game during character creation.

Changed how the game handles DinoTail mutation to work with updated Stinger Mutations, Character will now grow a second tail for the DinoTail to be placed on if the first tail is taken up by a Stinger.

Minor bug; Bite will sometimes create a bloodsplatter even if the attack misses, this is not game breaking so I will adress this at a later date.