Crusader Kings III

Crusader Kings III

Rurik: Chronica Slavorum
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Update: 9 Aug, 2022 @ 9:00am

- Hrolf the Walker: Balanced the invasion army
- Hrolf the Walker: Now, when accepting a treaty with France, the heir also changes his name to William and gets the nickname Longsword
- Reverted mod changes to increase AI aggression (AI BASE WAR CHANCE)
(Recent changes that change the AI wait time between new wars have been generally positive)
- Fixed base health for characters: Poppa de Bayeux and Efanda Urmanskaya

Update: 9 Aug, 2022 @ 1:00am

- Added new character to the adventurers bookmarks: Regnvald Eysteinsson
- Hrolf the Walker: Can now make the "Treaty of Saint-Clair-sur-Epte" decision even while at war
(Goal: Avoid religious aggression and unjustified mutual conquest)
- Hrolf the Walker: If under AI control, it is guaranteed to make decisions to adopt Norman culture and conclude a treaty with the King of France
- Now children can also be candidates in the election of the heir, if you have Slavic elections
- Removed Doctrine: Polyamory. Replaced by game doctrine: Consorts and concubines

Update: 8 Aug, 2022 @ 2:00am

- Added missing English localization strings

Update: 8 Aug, 2022 @ 1:00am

- Added new decisions and events for the character Hrolf the Walker:
* Now if the character is the independent ruler, the decision "Organize naval raid on Paris" is available to him
* Decision adds a new casus belli types "Scandinavian invasion of Normandy"
* Now, after deciding to form a Norman culture, a new decision "Treaty of Saint-Clair-sur-Epte" is available, after which, the character will change his name, the name of the dynasty, accept Catholicism and become a vassal of the King of France
* If the character is an AI ruler, then he will try to invade Normandy from 890 until 910, until he wins, the same decisions apply to him as to the player
* AI: If the character dies, or is landless, or has a liege, then the invasion will never happen

- Updated objects and models on the map: (Special thanks to: MattTheLegoman)
* Fixed visual bugs with models for the map
* Resized of map visual objects for Slavic cultures
* Added model of special building - Golden Gate in Kyiv
* Added model of special building - Khotyn Fortress
* Added a model of special building - The Great Temple of Sventovit

- Reduced waiting time for AI to start a new war (365 days => 185 days)
- Changes have been made for some historical characters

Update: 5 Aug, 2022 @ 2:00am

- Added mod compatibility Unit Packs Expanded
- Improve of some variables of the En-language localization of the mod

Update: 31 Jul, 2022 @ 12:00am

- A new type of artifacts has been added for Western and Eastern Slavs: Amulets
- Added game logic, events, modifiers, GUI for amulets
- Refactored mod localization files

Update: 23 Jul, 2022 @ 5:00am

- Updated mod thumbnail (Color Correction)
- Updated file changelog
- Minor code refactoring

Update: 23 Jul, 2022 @ 1:00am

- Updated the mod thumbnail
- Rebalanced characteristics of mod MAA
- Replaced the illustration for the MAA: Metsänvartija
- Partially lifted mod restrictions for tribal rulers to hire professionals

Update: 22 Jul, 2022 @ 7:00am

- Replaced illustration for maa type: Vikings
- Replaced illustration for maa type: Order Knights
- Added some historical betrothals/marriages in Spain and France (867)

Update: 22 Jul, 2022 @ 4:00am

- Now characters with the «‎Reaver» commander trait can rob both by sea and by land (Any type of government)
- Removed prowess conditions on who can become a knight
(Use knight manager to adjust)
- Added disease conditions, who cannot become a knight