Barotrauma

Barotrauma

B-71 sub-fortress (Mk2 update)
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Update: 8 Sep, 2020 @ 11:57am

Important Update:
Energy management rework: Energy production was too high and power management offered no real challenge.
Engineer should now have an interesting task to manage power repartition and consumption in the ship.
Choices have to be made as everything cannot be set to full power simultaneously.
- Reactor production reduced from 15K to 10K
- supercapacitors now drain much more power from the grid
- Weapons consumption adapted proportionnally to this new balance
- Midship supercapacitors now have a console to set charge rate (manual/auto)
also
- Railgun annimation modified to give an autoloader feel (stay retracted during reload)
- Railgun reload state display added in the chin turret

Update: 7 Sep, 2020 @ 8:21am

- Indication of which ammo box feeds which gun made clearer
fix
- Small fixes
- New workshop picture

Update: 6 Sep, 2020 @ 7:19pm

Minor fixes

Update: 6 Sep, 2020 @ 6:42pm

- Batteries array decay removed (flooding can still damage them though)
- Battery height increased a bit to keep them dry as much as possible
- Water evacuation of the engineering room improved
- Junction boxes text display visually improved
- Fixed: Lower turret pump wasn't powered

Update: 6 Sep, 2020 @ 11:59am

IA navpoints updated for previous update

Update: 6 Sep, 2020 @ 11:32am

- Water and air detectors added/moved in some hulls to give a better feedback to the security officer
- Airlock and front ballast slightly reworkedd

Update: 6 Sep, 2020 @ 8:14am

- Fast firing coilguns energy consumption increased by 50%
- Minor fixes

Update: 5 Sep, 2020 @ 8:10pm

- Pumps alimentation fix
- Cable management improved in section B
- Visual details added

Update: 5 Sep, 2020 @ 6:43pm

Preview picture format fixed

Update: 5 Sep, 2020 @ 6:22pm

- Objects cannot be detatched anymore, traitors cannot throw away vital components anymore.
- Lower front part reworked to remove traps in the hull where enemies could be stucked.
- New ballast to the front, max dive speed increased from 11 to 13.
- Artifact holder is now out of range of EMP sensible objects
- Cockpit reinforced with a second layer of glass, observation bubbles remain weak spots
- Bumper added on the cockpit to protect the glass and transfer impact force to the crew in case of critical collision