Stellaris
Additional Repeatable Techs [3.8*]
22 sonuçtan 11 ile 20 arası gösteriliyor
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Güncelleme: 16 Nis 2021 @ 13:47

Updated for version 3.0.1.

Güncelleme: 29 Eki 2020 @ 14:12

Updated for 2.8.0. No changes.

Güncelleme: 29 Eki 2020 @ 14:05

Güncelleme: 1 Eki 2020 @ 12:06

Güncelleme: 30 Eyl 2020 @ 14:01

Large Update:

Introduced several new technologies:
+10% Chemist Output
+10% Gas Refiner Output
+10% Translucer Output
+0.50 Metallurgist Output
+0.50 Artisan Output
+1 Unity from Purging (Determined Exterminators, Fanatical Purifiers, Devouring Swarm)
+1 Food from Purging (Devouring Swarm)
+1 Unity from Assimilating (Driven Assimilators)
+0.25 Unity from Bio-Trophies (Rogue Servitors)

Updated one technology to be more useful:
FROM: +5% Federation Naval Capacity
TO: +10% Technology Sharing

Updated several technologies:
-Facade techs are gone
-Several technologies operate with different values-per-level (i.e. 6% to 10%) but have the same end-value maximum
-Several technologies have been adjusted:
*Control (25%->15% max | 5->3 levels)
*Future Service (100%->80% max | 10%->20% per level | 10->4 levels)
*Viable Economics (4%->5% per level | 5->4 levels)
*Building Bridges (5->3 levels)
*Energy Advances (6%->10% per level | 5->3 levels)
*Crop Field Computation (0.25->0.5 per level | 12->6 levels)
*Recursive Power Generation (0.25->0.5 per level | 12->6 levels)
*Mining Drill Concentration (0.25->0.5 per level | 12->6 levels)
*Complex Network (1->2 per level)
*Superior Extraction (5%->15% per level)
*Archival Grid (10%->15% per level)

Güncelleme: 23 Eyl 2020 @ 10:46

Fixed an issue caused by a massive oversight where the economic categories which permitted the "add" modifiers for research, energy, and food jobs were excluded, therefore leading to blank tech descriptions and useless modifiers.

Bugs outlined by UknowitsE and Qatavin! Thank you both for your contributions.

Güncelleme: 14 Eyl 2020 @ 6:08

Fixed issue with the robot pop growth modifier doing absolutely nothing.

Güncelleme: 8 Eyl 2020 @ 7:25

Fixed requirements for +1 pop trait points that caused them to appear out of order, and thus revealing the facade.

Güncelleme: 4 Eyl 2020 @ 13:36

Güncelleme: 2 Eyl 2020 @ 12:55

Fixed minor localization issue with the repeatable trait point tech.