Surviving Mars

Surviving Mars

Tech Mex
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Opdatering: 26. nov. 2022 kl. 4:03

No change just reuploaded to see if it solves issues with Halo Sun

Opdatering: 10. nov. 2021 kl. 13:53

No change just reuploaded to see if it solves issues with the build menu that I cant find myself when playing with only this mod active.

Opdatering: 15. okt. 2021 kl. 2:14

Removed attachment on Small Temple because visual error.
Boosted Halo Sun output to 200
Fixed City Lakes being to deep, now emit 0.02% down from 0.1%

Opdatering: 15. sep. 2021 kl. 7:09

UnifiedFieldTheory event driven function not working after patch, replaced with RC Explorer +150RP

Opdatering: 12. sep. 2021 kl. 7:22

Updated some hightlight text for building techs

Opdatering: 11. sep. 2021 kl. 16:16

Solved issue with GEEK not granting prefab Self Growing Terraforming Plant and cousing UI error

Opdatering: 11. sep. 2021 kl. 10:30

Changed buildbar icon for matrix building, so its easier for find under Habitat

Opdatering: 8. sep. 2021 kl. 17:44

Fixed Planetary Expansion so it grants prefab Jumper Shuttle instead of regular shuttle hub, also the building is unlocked by the technology.

Opdatering: 7. sep. 2021 kl. 12:03

Updated to be accepted after new patch, can't see any issues, but if there are any, plz tell me.

Opdatering: 20. aug. 2021 kl. 11:49

Taco Fel hadnt made any covid adjustments and keept people for to long in closed spaces, visiting hours down from 5h to 2h.
Promethium Plant technology got lost in a domestic fire, to solve the crisis, Biochemical Plants have been made avalible. Producing the same amout of fuel and polymer, but produce no waste rock and consumes seeds. (issue with the mini bluescreen of death is resolved)