Garry's Mod

Garry's Mod

NPC Weapons - Base
目前顯示第 1-10 項,共 25 項
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更新:2020 年 8 月 29 日 @ 上午 12:50

Fix typo in projectile class.

更新:2020 年 8 月 29 日 @ 上午 12:39

Refactor crossbow bolt entity into the generic projectile entity. Remove the crossbow bolt entity.

更新:2020 年 8 月 28 日 @ 上午 11:29

Add projectile impact decals using SWEP.ImpactDecal.

更新:2020 年 8 月 28 日 @ 上午 11:13

Fix SWEP.NumBullets not working with projectile weapons.

更新:2020 年 8 月 28 日 @ 上午 7:30

Add ConVar: "npc_weapons_force_animations". When enabled, forces NPCs to use the correct animations (force NPCs to hold pistols like pistols). This will NOT work without an addon that replaces NPC animations.

更新:2020 年 8 月 28 日 @ 上午 5:52

Major update:

Refactored rocket projectiles and generic projectiles into the same class.

Weapons can now be a "bullet" or "projectile" type. "Projectile" type weapons can be either explosive or non-explosive.

Coding no longer required for most projectile weapons, only changing configuration values around.

更新:2020 年 8 月 28 日 @ 上午 3:53

Added built in support for making rocket-firing weapons with configuration values.

更新:2020 年 8 月 28 日 @ 上午 2:37

Added a "be careful below this line" comment.

更新:2020 年 8 月 28 日 @ 上午 2:20

Added another debug display when using developer mode "developer 1" - purple cross at bullet impact position.

更新:2020 年 8 月 28 日 @ 上午 1:49

Added some very basic information on usage and how to use developer mode.