Garry's Mod
NPC Weapons - Base
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Actualizare: 29 aug. 2020 @ 0:50

Fix typo in projectile class.

Actualizare: 29 aug. 2020 @ 0:39

Refactor crossbow bolt entity into the generic projectile entity. Remove the crossbow bolt entity.

Actualizare: 28 aug. 2020 @ 11:29

Add projectile impact decals using SWEP.ImpactDecal.

Actualizare: 28 aug. 2020 @ 11:13

Fix SWEP.NumBullets not working with projectile weapons.

Actualizare: 28 aug. 2020 @ 7:30

Add ConVar: "npc_weapons_force_animations". When enabled, forces NPCs to use the correct animations (force NPCs to hold pistols like pistols). This will NOT work without an addon that replaces NPC animations.

Actualizare: 28 aug. 2020 @ 5:52

Major update:

Refactored rocket projectiles and generic projectiles into the same class.

Weapons can now be a "bullet" or "projectile" type. "Projectile" type weapons can be either explosive or non-explosive.

Coding no longer required for most projectile weapons, only changing configuration values around.

Actualizare: 28 aug. 2020 @ 3:53

Added built in support for making rocket-firing weapons with configuration values.

Actualizare: 28 aug. 2020 @ 2:37

Added a "be careful below this line" comment.

Actualizare: 28 aug. 2020 @ 2:20

Added another debug display when using developer mode "developer 1" - purple cross at bullet impact position.

Actualizare: 28 aug. 2020 @ 1:49

Added some very basic information on usage and how to use developer mode.