Project Zomboid

Project Zomboid

Bow and Arrow
Visar 51–60 av 87 poster
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Uppdatering: 17 sep, 2021 @ 9:59

Fixed randomised Yaw on the launched arrow in version 41.54. Switched to using the new skill system when it is available.

Uppdatering: 27 aug, 2021 @ 14:25

Fixed unloading a weapon calling a different function resulting in infinite amunition generation instead. Fixed unloading 1 round from the bow leaving the bow on -1 arrows.

Uppdatering: 18 aug, 2021 @ 14:51

Added use of isBlockedTo to avoid inappropriate collisions.

Uppdatering: 24 jul, 2021 @ 12:08

Fixed a compatibility problem which was caused by assigning a custom skill on character creation, which was a problem because on character creation, Extra Skills System only assigns custom skills if there are none already assigned.

Uppdatering: 23 jul, 2021 @ 12:30

Fixed messages appearing above the archer.

Uppdatering: 23 jul, 2021 @ 9:59

Fixed having a copy of an old version of Extra Skills System in the Lua for some reason :/

Uppdatering: 22 jul, 2021 @ 14:39

Disabled arrows being seen stuck in zombies if the game is running a Build newer than 41.50 to fix not being able to pull them out again. Fixed aiming wrong when above ground level. Fixed an error in aiming that was worse when closer to the target, and was worse with better archery skill.

Uppdatering: 21 jul, 2021 @ 11:51

Fixed arrows doing no damage in Project Zomboid Build 41.51.

Uppdatering: 9 jul, 2021 @ 6:40

Fixed unnecessarily creating modData on items during tooltip creation. Got rid of the coloured outline around zombies when aiming at them with some bows by using Lua code to set their range to 0 when changing the script file was not doing it for already existing bows.

Uppdatering: 7 jul, 2021 @ 14:54

Fixed the bow stave's tooltip's progress bar always showing blank. Fixed not automatically picking up the bow stave to carve it if it's not in the main inventory, and not doing that to take apart a broken arrow either.