Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@@@
@@
_||____
|______|
|__[]_o_|
NekoMilo isn't
Shaman2525 I've not used that mod but it should be possible
JOKESTER215 I understandn't
To other people saying they have a problem months ago:
georgedorn I don't think arrows collider with player characters, actually. It should be just zombies.
Oh, yeah, having a separate build 42 mod makes sense.
Plz updaet: I think arrow trajectory would likely have to work quite differently. If they've added new anti-cheat, maybe the client can't just spawn items like arrows, so the server will have to do it, so the arrow flight will look laggy. That said, I wonder if my code is takes up a lot of bandwidth by moving an item every frame. So I might have to think about what to do server-side and what to do client-side and how to communicate between the two for a good result. I... don't feel like doing it
Five months later, okay, so wikipedia has a page on projectile motion. Someone edited it to delete a load of maths citing a wikipedia rule but here's an old version
https://en.wikipedia.org/w/index.php?title=Projectile_motion&oldid=995634941#Angle_%CE%B8_required_to_hit_coordinate_(x,_y)
I notice someone edited it again and brought back the maths, though, which is nice. https://en.wikipedia.org/wiki/Projectile_motion#Angle_%CE%B8_required_to_hit_coordinate_(x,_y)
So I just copied that formula in Lua and it worked.
Also merry christmas
Someone trying the mod and it not working:
柴柴 you could try disabling something in MBA_UI_ModelShower.lua. Perhaps:
function Client.MBA_UI_ModelShower:render()
--Nothing
end