Space Engineers
Water Mod
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Обновление: 4 май 2021 в 13:59

Version 10
* Fixed API
* Registering and updating is now automatic, water objects are accessed through the static `WaterModAPI.Waters`
* Updated installation and usage guide in #water-api pins

Обновление: 3 май 2021 в 7:37

Version 2.9
* Improved bubble rendering
* Added /wrate to change the rate at which ice is collected
* Fixed /wcrush parse failure message
* Added /wcolor to change the color of the fog
* Potentionally fixed crash in Draw()

Обновление: 18 апр. 2021 в 15:28

Version 2.8
* Improved wake rendering
* Vents can not collect oxygen under water

Обновление: 17 апр. 2021 в 17:11

Version 2.7
* Improved command permissions
* Fixed water being culled on cameras/turrets with zoom
* Optimization to splash rendering
* Improved splash effects
* Improved wake effects
* Optimization to wake rendering
* Improved wake rendering
* Voxels are now accounted for sound volume
* Made seagull cawing less frequent
* Improved floating-point precision of large water sources

Обновление: 20 март 2021 в 7:35

Version 2.6
* Fixed SunOccluder entity being created on DS
* Fixed sun not being occluded underwater

Обновление: 12 март 2021 в 15:49

Version 2.5
* Fixed culling

Обновление: 8 март 2021 в 15:12

Version 2.4
* Fixed common culling issue
* Fixed issue with turbines

Обновление: 8 март 2021 в 7:54

Обновление: 8 март 2021 в 5:48

Обновление: 6 март 2021 в 8:24

Version 2.3
* Added old water texture `JWaterOld`
* Added water texture `JWaterDark`
* Added water texture `JWaterLight`
* Added water texture `JWaterFull`
* Render optimization
* Improved surface fade
* Improved Russian Translation
* Fixed entity at world center