Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Tech Support
Showing 1-9 of 9 entries
Update: 6 Nov, 2022 @ 8:57am

- Module can no longer interrupt modules on other bombs (and will no longer accidentally softlock in static factory mode).

Update: 13 Aug, 2022 @ 1:18pm

- Refactored the module's sourcecode for legibility.
- Updated player logs.
- Modules are no longer interrupted 375 seconds before the timer runs out (was 300).
- Options for patch file and parameters are shuffled.
- The console can now have different colours.
- Other minor visual and textual tweaks.

(No changes were made to the manual)

Update: 21 Nov, 2021 @ 6:39am

Fixed issue with rule 1 of patch file selection.

Update: 31 Oct, 2021 @ 1:44pm

Potentially fixes the issues that arose after the latest code modifications.

Update: 2 Aug, 2021 @ 2:21pm

Forgot to disable some debug code.

Update: 2 Aug, 2021 @ 2:13pm

Updated the underlying sourcecode. No gameplay changes were made.

Update: 26 Sep, 2020 @ 5:14am

Changes:
- Added option to see the exception report again when you made a mistake.
- Reduced number of options per step to 8 (from 9) to preserve screen space.
- Updated manual.

Bug Fixes:
- Disabled TwitchPlays due to bugs.
- Fixed issues regarding the error light.
- Fixed interactability issues.

Update: 18 Aug, 2020 @ 7:24am

Module is now better compatible with modded bombs.
Modules won't be interrupted in the final 5 minutes anymore.
A generic exception is added when no modules are available.
Modules that are currently focussed are no longer interrupted.
Fixed issues where error lights wouldn't display.

Update: 17 Aug, 2020 @ 2:18am

Initial Commit