Call of Duty: Black Ops III

Call of Duty: Black Ops III

Undead Asylum
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Update: 14 Dec, 2020 @ 4:58pm

Version 0.110

Added more details to later sections of the map
Added rubble to the balcony area to make it a little tighter
Started work on the final area in the map
Fixed a few gun sounds
Finally for sure fixed the dumb bug that lets zombies spawn behind closed doors

Removed gobblegum machine. Mega gobblegun simply makes the map too easy.

NOTICE: This update contains the beginnings of a new area. It will be buggy. Updates to fix a lot of bugs will be out soon.

Update: 3 Dec, 2020 @ 6:11pm

Version 0.101

Another attempt to fix the bug where zombies keep spawning behind locked doors
Another attempt to fix a zombie pathing issue in the pack a punch room
Added rubble to properly signify the placement of a clip upstairs. This is a temporary fix

Update: 3 Dec, 2020 @ 3:06am

Version 0.100

Changed the skybox
Tweaked volumetric lighting to be a lot less distracting outdoors, adjustments are not final
Spawning logic is mostly finished with only minor adjustments to be made
Fixed a bug that caused zombies to get stuck behind locked doors
Properly rendered lighting in all areas. There are still many lighting bugs
Added detailing to the mud hallway
Started to detail the upstairs area
Less of the same damn stone texture

Update: 8 Nov, 2020 @ 6:19pm

Version 0.96

Continuation of fixing spawning logic.

Update: 7 Nov, 2020 @ 2:04pm

Version 0.95

Added a new room.
Moved Stamin-Up to its final location.
Removed a door.
Reduced the cost of some late game doors.
Added a couple new wallbuys.
Started work on transitioning ground spawns to barriers.
More water in more places.

Known Bugs:
Lighting is broken still.
Zombies may occasionally get stuck on staircases.
Water may still glitch out and allow you to see below the ground.


Future updates will continue to rework spawning logic.

Update: 7 Nov, 2020 @ 12:28am

Version 0.91

Fixed a bug that caused zombies to spawn in an area the player does not have access to.

Update: 6 Nov, 2020 @ 7:17pm

Version 0.9

Finished the initial structure for the upstairs of the asylum.
Added doors and adjusted prices.
Added a new wall weapon.
Stamin-Up has changed locations.
Add 3 new box locations.
Power is now in its intended location on the map, it will no longer move.

Known Bugs:
Zombie spawns in the new areas seem random and out of place. This will be fixed in a later update.
Lighting is very broken in all new areas and the church. Some of the worst examples were fixed.


This update was focused on bringing more playable area into the map and nothing else.

A big focus of future updates is going to be adding a few missing locations, lighting updates, detailing all the new areas and spawning logic improvements.

Update: 23 Oct, 2020 @ 11:36am

Version 0.82

Fixed a crash that happened when loading the map in a language that wasn't English.

Some small details in the new area have been changed in preparation for the next patch.

Update: 21 Sep, 2020 @ 7:26pm

Version 0.81

Fixed an exploit that caused zombies not to see the player.

Update: 21 Sep, 2020 @ 6:55pm

Version 0.8

The church and area underneath it have been expanded.
Work has begun on the second story of the asylum. This area is accessible but entirely unfinished.
A new box location has been added.
The prices of some doors and weapons have been changed.
Some perks have moved.
Power has been moved.
One of the gobblegum machines has been removed.
As always please understand that as new areas get fleshed out or added, things will constantly change. Nothing in this map is finalized.

Known Bugs:
Lighting in the church is partially broken.
Water may still cause you to see through walls in rare circumstances.
Lighting, pathing, and literally everything you can think of may not work in the new area.