Caves of Qud
WM Extended Mutations [Stable Edition]
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Actualización: 11 ABR 2024 a las 7:32

BUGFIX LOG

- GelForms no longer activate bleeding effect when taking damage from sources that they are immune too. (Gel Acid and Poison, this may by proxy fix some of the issues with poison ichor and acid appearing on the world map.)
- Immunities to damage forms for all gel forms should now exclude outside references such as gas, liquid and other forms of damage.
- Increased vapority of Poison Ichor, it now evaporates much more quickly.

Actualización: 27 MAR 2024 a las 23:08

- Psychopleth is now excluded while using Nine Lives.
- Nine Lives properly applies its affect now.

Actualización: 27 MAR 2024 a las 23:03

- Psychopleth is now excluded while using Nine Lives.
- Nine Lives properly applies its affect now.

Actualización: 23 MAR 2024 a las 15:33

BUGFIX LOG

- Fixed issues where the fruit selection menu would revert back to its lower level components.
- Added a "harvest" command that targets the fruit on your body.
- Fixed an Issue where barkskin and various other plant mutations, were not apply their bonus to the growth system of the mutation.
- Intuit Look now sees the HP and Level of the creature in question.
- Umbrameum, Nine-Lives-Paradox, Psychoplethoric Deterioration, Incorporeal form are now excluded from the new Mutation selection pool. Fixing error as these mods can

Actualización: 12 MAR 2024 a las 21:00

- Set poison ichor value per dram to 1.
- Fixed issues with plant mutations not increasing reputation correctly.
- Added a hotbar counter that shows the growth stage of fruit you are growing.

Actualización: 5 MAR 2024 a las 5:46

[Quick FIX]

Actualización: 4 MAR 2024 a las 20:40

[Quick FIX]

Actualización: 4 MAR 2024 a las 8:24

- 7 new plant based mutations. - several bug fixes

**BUGFIXES**

- Gelatinous form should no longer be capable of taking damage from poison effects nor should it hold the poison status effect if somehow applied.
- Gelatinous form is no longer capable of mutating burrowing claws to avoid overwritten pseudopods from being removed to give access to the claws. (Working on a more viable fix to have them both work with each other.)
- Psychopleth now removes the mental mutations of the players from the husk that is given to the creature shunted.
- Psychopleth now properly adds Ancestral Scio and the Esper Genotypes upon selection.
- Edited Poison Ichor to have proper evaporation points/etc. And can be placed on weapons and if tripped in has a chance to be swallowed, poisoning the entity.
- fixed bug with Psybrachiomancy where the calculation of arms wasn't reflecting how many you should be able to summon.
- Now, if you have Combustion Blast and Two Headed, your damage is doubled to signify having two glyphs on two heads.
- Fixed an issue causing psychomat to crash when daggers are selected for conjuring.
- Chitinous Skin now properly removes the Saprostymie effect after molting.
- Mutations that use Psiburdening now properly apply and remove the effect.
- Some typo fixes.

**WIP Fixes.**
- Sometimes, Psychopleth may cause a crash due to an unknown error that usually happens when the creature whose body was taken is destroyed on the same screen as the player.
- Some mutations, such as Umbrameum, Rough Scales, and Serpentine form are not adding properly when wished for.

[Please do not post errors in here, this is just for archiving]

Actualización: 22 ENE 2024 a las 21:04

[Fixed]
Fixed issues with Psimat not working with shortblades. Minor bug fixes included

Actualización: 13 DIC 2023 a las 20:22

- Added fallbacks for null reference issues regarding Submerge and Phase system.
- Modified the time tick and health reduction system of Psychoplethic Deterioration.
Fixed minor issues in several mods. - Acidic Blood preperly removes itself after demutation.