Caves of Qud

Caves of Qud

WM Extended Mutations [Stable Edition]
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Update: 27 mrt 2024 om 23:08

- Psychopleth is now excluded while using Nine Lives.
- Nine Lives properly applies its affect now.

Update: 27 mrt 2024 om 23:03

- Psychopleth is now excluded while using Nine Lives.
- Nine Lives properly applies its affect now.

Update: 23 mrt 2024 om 15:33

BUGFIX LOG

- Fixed issues where the fruit selection menu would revert back to its lower level components.
- Added a "harvest" command that targets the fruit on your body.
- Fixed an Issue where barkskin and various other plant mutations, were not apply their bonus to the growth system of the mutation.
- Intuit Look now sees the HP and Level of the creature in question.
- Umbrameum, Nine-Lives-Paradox, Psychoplethoric Deterioration, Incorporeal form are now excluded from the new Mutation selection pool. Fixing error as these mods can

Update: 12 mrt 2024 om 21:00

- Set poison ichor value per dram to 1.
- Fixed issues with plant mutations not increasing reputation correctly.
- Added a hotbar counter that shows the growth stage of fruit you are growing.

Update: 5 mrt 2024 om 5:46

[Quick FIX]

Update: 4 mrt 2024 om 20:40

[Quick FIX]

Update: 4 mrt 2024 om 8:24

- 7 new plant based mutations. - several bug fixes

**BUGFIXES**

- Gelatinous form should no longer be capable of taking damage from poison effects nor should it hold the poison status effect if somehow applied.
- Gelatinous form is no longer capable of mutating burrowing claws to avoid overwritten pseudopods from being removed to give access to the claws. (Working on a more viable fix to have them both work with each other.)
- Psychopleth now removes the mental mutations of the players from the husk that is given to the creature shunted.
- Psychopleth now properly adds Ancestral Scio and the Esper Genotypes upon selection.
- Edited Poison Ichor to have proper evaporation points/etc. And can be placed on weapons and if tripped in has a chance to be swallowed, poisoning the entity.
- fixed bug with Psybrachiomancy where the calculation of arms wasn't reflecting how many you should be able to summon.
- Now, if you have Combustion Blast and Two Headed, your damage is doubled to signify having two glyphs on two heads.
- Fixed an issue causing psychomat to crash when daggers are selected for conjuring.
- Chitinous Skin now properly removes the Saprostymie effect after molting.
- Mutations that use Psiburdening now properly apply and remove the effect.
- Some typo fixes.

**WIP Fixes.**
- Sometimes, Psychopleth may cause a crash due to an unknown error that usually happens when the creature whose body was taken is destroyed on the same screen as the player.
- Some mutations, such as Umbrameum, Rough Scales, and Serpentine form are not adding properly when wished for.

[Please do not post errors in here, this is just for archiving]

Update: 22 jan 2024 om 21:04

[Fixed]
Fixed issues with Psimat not working with shortblades. Minor bug fixes included

Update: 13 dec 2023 om 20:22

- Added fallbacks for null reference issues regarding Submerge and Phase system.
- Modified the time tick and health reduction system of Psychoplethic Deterioration.
Fixed minor issues in several mods. - Acidic Blood preperly removes itself after demutation.

Update: 25 nov 2023 om 11:29