Rivals of Aether

Rivals of Aether

Lopunny
Zobrazuje se 61–70 z 94 položek
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Aktualizace: 28. pro. 2021 v 8.18

v4.1

Init
Max air speed 4.3 -> 4.8
Max jump hsp 5.6 -> 5

Fair
Damage increased 8 -> 10
Kbs increased 0.4 -> 0.55
Decreased landing lag 10 -> 6
Reduced start up 8 -> 6
Endlag 10 -> 7

Dattack
Start up 12 -> 8
Soft armor frame 8 -> 4

Jab
Less hitpause 6 -> 5
Lifetime 2 -> 3
Endlag 6 -> 4

Fstrong
start up 13,7 -> 11,6

Dstrong
start up 14,5 -> 8,7
Lifetime 7 -> 4
Knockback 7 -> 8
Angle 30 -> 40
KBS 0.7 -> 0.9

Ustrong
start up 15,6 -> 11,6
End lag 18 -> 15

Uair
Lifetime 12 -> 9
Spike hitbox Kbs 0.5 -> 0.6
Spike hitbox angle 330 -> 285
Spike hitbox size 40 -> 20

Utilt
Attack window 7 -> 6

Dtilt
Endlag 8 -> 6

Aktualizace: 26. zář. 2021 v 9.34

v4.0

* Just some adjustments for better gamefeel / balance lol, I am really bored

Nair - Nerfs:
- Mildly decreased weak hitbox size
- Slightly reduced knockback on weak hitbox
- Decreased strong hit lifetime to 4
- Increased weak hit lifetime to 6
- Start up increased from frame 8 to 9
- Landing Lag increased from 6 to 7
> Strong hitbox angle (40 > 45)

Bair - Nerfs:
- Endlag (7 > 11)
> I wonder who got fired for that blunder

Fstrong - adjustments, buffs:
> Edited the frames so that the smear is the attacking frames instead of after
* Old workshop moment
> Edited hitboxes
> removed tipper
+ Increased knockback growth (0.7,0.6 > 0.9, 0.8)
+ Start up (15, 8 > 13,7)

Ustrong - adjustments:
> Gave a hitbox after charge so that it connects
- Nerfed damage (13, 10 > 9,8)
> Removed tipper
> start-up (11,10 > 15, 6)
- Knockback (10,1.07 > 11,1)
> Angle (70 > 65)
- Endlag (16 > 18)

Fspecial - adjustments, buffs:
- base knockback (8 > 7)
* Due to charging lol
- Gave the move a final base knockback
> Increased hitpause
* The main purpose was to make Fspecial feel like a harder hit
- Hitbox 2 range changed
- hitbox 2 no longer increases knockback from charing it
+ hitbox 2 base knockback (4 > 6)
+ Increased hitbox 1 range
> Soft armor is now 10
- Decreased how long soft armor is on for
> Now can attack out of Fspecial after hitting someone
- Slightly increased the angle (35 > 40)
- She gos into prat if whiffed

Dattack - adjustments:
- Soft armor doesn't last as long
+ Increased soft armor (7 > 9)

Dspecial - adjustments:
- Soft armor doesn't last as long
+ Increased soft armor (6 > 9)

Dair - adjustments:
- Start-up (10 > 11)
+ Range increased
+ Landing lag (10 > 9)
+ Knockback growth increased (0.45 > 0.6)
- Body hitbox angle (35 > 60)
- Leg hitbox angle (35 > 45)
> Visual effect no longer applies

Uspecial - buffs:
+ Vsp (-3.6,-4 > -4,-4.35)
+ Increased height a little

Init - adjustments:
> Fall speed (10, 13 > 9, 12)

Aktualizace: 2. srp. 2021 v 13.18

v3.8

+ Decreased Endlag of Fstrong and Dstrong

Aktualizace: 8. čvn. 2021 v 14.38

v3.7

+ Edited alts and a new alt
+ Some moves have increased hitpause

Aktualizace: 12. dub. 2021 v 17.23

v3.6

* Bug fixes
+ 2 new alts

Aktualizace: 10. dub. 2021 v 15.39

v3.5

- initial dash speed (5.8 > 5.3)
- Dash speed (6 > 5.5)
* Walk turn time 6 > 4
- Decreased base jump height
- Decreased airspeed

Gimmick:
- Jump height can't be increase from hitting players anymore
+ You can crouch to charge your jump
+ You get more jump height when you parry
- Lose height faster
+ You start with slightly more jump height

* I Changed it up where you don't get extra height from hits and when you crouch you can charge a jump the crouch has a cooldown if you jump
* if you uncrouch you will lose part of the charge
* The charge goes down quicker and it uncharges itself to 0 instead of a set amount

* aerials were buffed for the air speed changes

Nair:
+ Increase base knockback (6 > 6.5)
+ Increase knockback growth (0.2, 0.1 > 0.35, 0.25)

Fair:
+ Increase base knockback (6 > 6.5)

Uair:
+ Increase 90 angle hits from (0.6 > 0.7)
* Might get reverted in the future

Bair:
+ increased hitpause
+ increased base knockback (7.3 > 8)
- increased Start-up (6 > 8)

Dattack:
+ Slightly increased the knockback for the front strong hit (0.75 > 0.80)
- Hspeed decrease slightly (6 > 5)
- Friction increased, so she won't go sliding as far.

Aktualizace: 7. bře. 2021 v 7.29

v3.4

Uair:
- Weak spike angle (330 > 20)
+ Strong spike Damage (9 > 10)
- Strong spike angle (320 > 330)
- Base Knockback spike (6 > 5, 5.5 > 5)
- Weak spike damage (9 > 8)
- Weak spike hitpause decreased
* Strong spikes are harder to hit now
* Spike hits should kill as early now

Utilt:
+ Attacking window is 1 frame faster (8 > 7)
+ Strong hit Lifetime increased by 1

Fair:
+ Made it so it can connect into the second hit easier
- decrese Fair spike knockback (5 > 4)
- Endlag increased (8 > 10)
* Made it less spammable but you can connect it more

Dattack:
- Start-up (9 > 12)
- Gave the move weak hitboxes
+ end-lag (22 > 21)
+ Increased range

Dspecial:
+ range increased
- Landing hitbox has weak hitboxes
+ Landing angle (65 > 60)
+ Landing knockback growth (0.75 > 0.80)
- Falling base knockback decreased (7 > 6)
* Dspecial Kills later while falling

Rune M:
+ Updated the runes so the powerful hitboxes are included
+ Some of the tilts knockback was increased

Rune O:
- Decreased the wavedash speed (2.60 > 2.30)

Aktualizace: 6. bře. 2021 v 7.56

v3.3

Dair:
+ Decrease endlag by 1 frame (13 > 12)
+ Range extended
> less hitpause

Uair:
+ Landing lag (12 > 11)
+ Slightly increased kbg for 1st hitbox (0.5 > 0.6)
+ 2nd hitbox KBG (0.40 > 0.45)
- 2nd hitbox 2 Angle (30 > 35)

Jab:
+ Range increased

Ftilt:
+ Start-up decreased by 1 (7 > 6)

Dtilt:
+ Increase range
+ Added Sweetspot and sourspot

Nspecial:
+ Increase hitbox size a tiny bit
+ Increase priority by 1 (2 > 3)

Bair:
+ Increase range

Aktualizace: 5. bře. 2021 v 17.47

v3.2

Minor patch:
+ Increased some of the hitbox sizes
Nair, Ftilt, Utilt, Dair, Jab

Aktualizace: 5. bře. 2021 v 17.28

v3.1

Dtilt:
+ Decrease start-up by 1 frame

Ftilt:
+ Increase Hitbox size a tiny bit

Utilt:
* Added a sweetspot and sourspot
- sourspot hitbox damage is decreased to 4

Nspecial:
* Made it so you have to hold instead of 2x tap

Nair:
+ Move is slightly quicker
- Move is weaker (knockback + damage)
+ Landing lag (8 > 6)

Dair:
+ Hitbox size increased a tiny bit
- Angle (0 > 10, 180 > 170)
+ knockback scaling (0.43 > 0.45)
- Endlag (11 > 13)

Dstrong:
+ Slightly increased the range of the move
- Decreased knockback (8 > 7.5)
- Lifetime (8 > 7)

Fstrong:
+ added sweetspot and sourspot and a super weak spot
+ Range slightly increased
- Sourspot damage (10 > 8)
- Sourspot KBG (0.7 > 0.6)

Ustrong:
+ Less endlag (18 > 16)

Uspecial:
+ Increased the height slightly (excluding when your on ground)
> Fixed a bug with Rune F (it functions now)