RimWorld
Vanilla Brewing Expanded
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Atualização: 6 de set. às 3:40

v4.04:

Applied same Biotech tweaks to coffee and energy drinks, courtesy of Andy

Atualização: 5 de set. às 23:46

v4.03:

- Descriptions and labels of many things adapted to be more in line with modern RimWorld
- Bar should now properly recognize its place in a kitchen
- Whiskey cask now indicates it needs light below 50%
- Added `<toleranceChemical>Alcohol</toleranceChemical>` to cocktails so they hopefully work better with Biotech
- All temperatures in the infographics are now correctly specified in ºC

Atualização: 2 de jul. às 22:42

[Auto-generated text]: Update on 7/3/2025 7:42:49 AM.

Atualização: 30 de jun. às 14:16

v4.01:

Fixed condiments not being recognized in gourmet meal recipes

Atualização: 29 de jun. às 10:16

v4.0:

Updated to RimWorld 1.6
Item Processors are now gone, and replaced with a new system
Ambrandy is now a single item, with different quality levels having different effects

Atualização: 31 de jan. às 8:02

v3.07:

Fix: Beer and chemshine patches for cocktails were failing

Atualização: 2 de jan. às 6:47

v3.06:

Fix: Tobacco immunity genes were nullifying the positive effect of tobacco instead of tolerance, courtesy of Andy-69

Atualização: 28/nov./2024 às 3:10

v3.05:

Tweak: added teetotalerCanConsume tag to coffee, tea, soda and energy drinks so teetotalers can consume them

Atualização: 30/out./2024 às 7:24

v3.04:

- Tweaked patches that add modded drinks to cocktails
- Added customSummary to cocktail and juice recipes so they better specify what kind of drinks they need to be crafted

Atualização: 8/out./2024 às 2:52

v3.03:

Tweaks: Changed the VFE Medieval and Vikings patch for the incoming VFE Medieval 2