Rivals of Aether

Rivals of Aether

G.B.A
145개 중 61~70개 표시 중
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업데이트: 2021년 12월 11일 @ 오후 5시 33분

v1.63:
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DSTRONG:
+ Added a sfx for the start-up charge
• Changed the sound swipe sfx
• Changed the hit sfx

DSPECIAL_AIR:
• Fixed an outline bug issue

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Misc:
• More Sound Swipe corrections

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~BONUS~:
• Added support for Palutena's Guidance Codec

업데이트: 2021년 11월 13일 @ 오전 5시 57분

v1.62

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General:
• Spiced up some moves with dust particles
• Updated the Portraits with some minor clean-ups

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USTRONG:
+ Increased End-lag from 16 -> 20
• Changed when the sound swipe plays

DSPECIAL:
• Changed the visual hit effects
• The move can now be charged like a strong/smash attack. More info about the change can be found in the tip section on the Muno Phone.
• Since the move has been slightly revamped, rune J has also been changed too. You can store the charge.

업데이트: 2021년 11월 9일 @ 오후 1시 42분

v1.61 (hotfix 4 - EVEN LATA):

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For whatever reason, USTRONG wasn't using its correct hurtbox sprites because of an unintentional comment out.

WWHHHHHHHHHHHHHHHHHHHHHYYYYYYYYYYY?!

업데이트: 2021년 10월 6일 @ 오전 11시 42분

v1.61 (hotfix 3 - LATE):

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The Angry Jab sprites had some white pixel mess that I somehow missed yesterday.
My bad. :(

업데이트: 2021년 10월 4일 @ 오후 4시 50분

v1.61 (hotfix 2):

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Changed the smear for the Jab.
It was ugly.

업데이트: 2021년 10월 4일 @ 오후 2시 59분

v1.61 (hotfix 1):

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Notepad++ crashed so the fire modifiers weren't updated.
So, here we go.

업데이트: 2021년 10월 4일 @ 오후 2시 42분

v1.61:

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JAB:
• Corrected the sound swipe for the first Jab.
(all hitboxes)
• Adjusted the sizes and positioning
• Updated the sprites

UTILT:
• Updated the sprites with a smear effect
• Adjusted hitbox positionings and added another hitbox

DTILT:
• Updated the sprites with a smear effect
• Adjusted the hitbox size and positioning

DATTACK:
• Updated the sprites

FSTRONG:
• Updated the sprites

USTRONG:
• Updated the sprites
(all hitboxes)
• Adjusted the sizes and positioning

DSTRONG:
• Changed the frame/pose for the charge window

UAIR:
• Updated the swipe and hit sound effects to be more 'impactful'

FAIR:
• Updated the swipe sound effect to be more 'impactful'
• Updated the sprites

NAIR:
• Updated the sprites
• Adjusted the hitbox 1's & hitbox 2's positioning

DAIR:
• The positioning for the anticipation poses have been adjusted
• Updated the sprites

NSPECIAL:
- StartUp Window Length decreased from 17 -> 9 (Length 53 -> 45)

USPECIAL:
(hitbox 1 & 2)
• Changed the hit sound effects to be more appropriate
+ Damage increased from 2 -> 4
(hitbox 3)
+ Damage increased from 5 -> 6 (With Burn Total dmg is 11)
(final hitbox)
+ Damage increased from 2 -> 3 (With Burn Total dmg is 8)
+ Knockback scaling increased from 0.45 -> 0.55

업데이트: 2021년 10월 3일 @ 오전 6시 09분

v1.60:

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UTILT:
- Endlag decreased from 15 -> 10

FTILT:
- Endlag decreased from 17 -> 12

DTILT:
- Endlag decreased from 17 -> 10

NSPECIAL:
• Fixed a funny bug where if you're hit while doing a directional input, it's stuck unless you perform it again

DSPECIAL:
• The projectile now stops when it reaches the ledge

DSPECIAL (AIR):
+ Base Knockback increased from 7.5 -> 8
+ Knockback Scaling increased from 0.90 -> 1

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Misc:
• Dialogue Buddy for Saki, TrudiS, FrediS and D.Smuggler.

업데이트: 2021년 8월 3일 @ 오전 11시 15분

v1.59:

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USPECIAL:
• Now less stiff

Misc:
• Changed the Visual Hit Effects to be more accurate for USTRONG's hitboxes
• Moved the Visual Hit Effect down slightly for DAIR's spike hitbox
• Corrected the timing of the USPECIAL's sound effect on start-up
• Added another sound effect for USPECIAL related to the landing window
• Fixed a funny typo in the Dialogue Buddy (your, not you're :U)

업데이트: 2021년 8월 1일 @ 오전 4시 06분

v1.58 (hotfix 2, not really):

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Ah, what the heck...
A few more funny lines won't hurt anyone.