Intruder

Intruder

Phil's Office
Showing 21-30 of 49 entries
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Update: 15 Aug, 2021 @ 5:53am

Extremely Important Stuff:

  • Potentially fixed the broken lighting. 🎉

Update: 5 Aug, 2021 @ 12:44pm

Extremely Important Stuff:

  • Unity 2020 Update! 🎉

Update: 27 Jul, 2021 @ 1:27pm

Extremely Important Stuff:

  • 1 year anniversary! 🎉
Very Important Stuff:
  • Optimized the map and improved FPS by a small amount.
  • Gave Guards 2 extra Remote Charges and Sensors.
  • Improved the visual quality of the map in some areas.
  • Made the vents inside dark rooms glow for visibility.
Semi Important Stuff:
  • Added a banana inside the Kitchen.
Less Important Stuff:
  • Added Cake!
  • Gave the Coffee Cups and Mugs physics.

Update: 24 Jun, 2021 @ 1:05pm

Very Important Stuff:

  • Improved the exterior lighting with minimal impact on FPS.
  • Optimized a few models to improve FPS.
Semi Important Stuff:
  • Increased visibility in some unnecessarily dark spots.
Less Important Stuff:
  • Adjusted fake hack terminals to look a bit cooler

Update: 17 May, 2021 @ 4:20pm

Semi Important Stuff:

  • Added bloom, which makes the light fixtures and glowing textures look a lot better.
  • Removed 2 CS Gas and 1 Grenade from the Intruder Van.
Less Important Stuff:
  • Adjusted some textures.
  • Adjusted the Van emmision.
  • Fixed some obscure colliders.
  • Fixed an activator that nobody really knew about.
  • Slightly shifted some props and weapon placements.

Update: 18 Apr, 2021 @ 6:27pm

Semi Important Stuff:

  • Fixed a hole inside the vent.
Less Important Stuff:
  • Swapped some textures around, again.
  • Fixed some of the weird lighting in some of the rooms.
  • Nudged some of the props around the map.
  • Removed the interior vent guidelines since visibility has increased.
  • Fixed the post effects.

Update: 6 Apr, 2021 @ 7:42pm

Extremely Important Stuff:

  • Increased FPS by 70% by baking the moonlight.
    • Sadly, the moon will no longer cast shadows behind players.
Less Important Stuff:
  • Swapped some textures around.
  • Added some events linked to package extracting.
  • Fixed some of the lighting in small spots.

Update: 7 Mar, 2021 @ 3:30pm

Extremely Important Stuff:

  • Added Bloon!
  • Made the exterior of the map look similar to my other maps.
  • Decreased the file size by 40mb :)
Less Important Stuff:
  • Fixed some tiny things.

Update: 5 Feb, 2021 @ 2:09am

Less Important Stuff:

  • Changed the workshop page image.
  • Changed the color of a light.

Update: 5 Feb, 2021 @ 1:10am

Extremely Important Stuff:

  • Version 3.0 with updated screenshots! 🎉
  • Move the Main Office package into the Kitchen.
  • Increased the file size by 40mb :(
Semi Important Stuff:
  • Removed the big glass windows inside the Main Office
  • Shifted both of the Cafeteria doors.
  • Added another entrance to Secret from the Office Hall.
  • Moved both of the Side Office doors.
  • Removed the crawl vent from O1 to O2
  • Removed the Cafeteria vent and added a peak vent into Secret.
  • Added a collapsible ladder onto the North side of the building.
  • Added a timed keypad to the Lobby door.
  • Adjusted and moved a lot of props.
  • Added decoys inside Secret.
  • Increased the round timer by 20 seconds.
Less Important Stuff:
  • Added Post Effects.
  • Added some extremely nice Volumetric Lighting on every light fixture.
    Made by JakeSayingWoosh.
  • Made the outside a little brighter.
  • Adjusted the interior lighting.
  • Adjusted textures.
  • Fixed some lighting probe issues.
  • Fixed the exterior brick glowing/shining in weird spots.
  • Toggled some doors to always be unlocked/locked.
  • Fixed an item pickup.
  • Adjusted notes.