Garry's Mod

Garry's Mod

GChem - Chemical Warfare
43개 중 31~40개 표시 중
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업데이트: 2020년 8월 5일 오후 7시 49분

Gas Detector that is more responsive than smelling, can detect odorless gases, and can even detect gas when wearing a gas mask

업데이트: 2020년 8월 4일 오후 3시 55분

Optimized particle effects will have their particles cleared when they are cleared, but when they fade away, their particles will remain

업데이트: 2020년 8월 4일 오후 2시 57분

Added a breathing noise the GChem Gas Mask
Optimized Gas particles, when cleared, will have their particle effect deleted too

업데이트: 2020년 8월 3일 오후 5시 42분

Added an overlay to the GChem Gas Mask, wish to add a breathing sound but am facing technical difficulties, disable the overlay with the variable in the GChem config GasMaskDrawOverlay.
Added a flag for a gauze respirator, similar to those used at the 2nd battle of ypres, that half protects against just chlorine gas. No entity exists to enable the flag by default though, primarily designed for the Boondocks WW1 server.
Rebalanced the mustard gas evaporation rate so objects are usually hazardous for 5 minutes and can be smelled for 10 minutes on average, also added the variables ContaminationEvaporationEffectMultiplier and ContaminationAbsorptionEffectMultiplier to the GChem config to allow admins to tweak evaporation and absorption rates without creating unreasonably deadly gas

업데이트: 2020년 8월 2일 오후 2시 35분

Modified Lethal dose code to make the mod more compatible with gib mods. (so npc's don't explode)

업데이트: 2020년 7월 31일 오후 2시 18분

Players dying from gas poisoning won't die after respawn

업데이트: 2020년 7월 30일 오후 7시 59분

Changed exposure damage code to allow VJ npcs to be damaged

업데이트: 2020년 7월 30일 오후 3시 59분

Previous update didn't work

업데이트: 2020년 7월 30일 오후 3시 44분

Added a damaging blast to bursting grenades

업데이트: 2020년 7월 29일 오후 8시 39분

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