Garry's Mod
GChem - Chemical Warfare
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更新:2020年8月5日 @ 19時49分

Gas Detector that is more responsive than smelling, can detect odorless gases, and can even detect gas when wearing a gas mask

更新:2020年8月4日 @ 15時55分

Optimized particle effects will have their particles cleared when they are cleared, but when they fade away, their particles will remain

更新:2020年8月4日 @ 14時57分

Added a breathing noise the GChem Gas Mask
Optimized Gas particles, when cleared, will have their particle effect deleted too

更新:2020年8月3日 @ 17時42分

Added an overlay to the GChem Gas Mask, wish to add a breathing sound but am facing technical difficulties, disable the overlay with the variable in the GChem config GasMaskDrawOverlay.
Added a flag for a gauze respirator, similar to those used at the 2nd battle of ypres, that half protects against just chlorine gas. No entity exists to enable the flag by default though, primarily designed for the Boondocks WW1 server.
Rebalanced the mustard gas evaporation rate so objects are usually hazardous for 5 minutes and can be smelled for 10 minutes on average, also added the variables ContaminationEvaporationEffectMultiplier and ContaminationAbsorptionEffectMultiplier to the GChem config to allow admins to tweak evaporation and absorption rates without creating unreasonably deadly gas

更新:2020年8月2日 @ 14時35分

Modified Lethal dose code to make the mod more compatible with gib mods. (so npc's don't explode)

更新:2020年7月31日 @ 14時18分

Players dying from gas poisoning won't die after respawn

更新:2020年7月30日 @ 19時59分

Changed exposure damage code to allow VJ npcs to be damaged

更新:2020年7月30日 @ 15時59分

Previous update didn't work

更新:2020年7月30日 @ 15時44分

Added a damaging blast to bursting grenades

更新:2020年7月29日 @ 20時39分

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