Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

New World Empires - Swords of the Prophets
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Update: 9 Sep, 2020 @ 2:24am

Update: 8 Sep, 2020 @ 8:30pm

Update: 8 Sep, 2020 @ 6:39pm

- More Roman units are now available.
- Started work on Persians. Unfortunately they are still not properly balanced.

Update: 8 Sep, 2020 @ 9:34am

Update: 8 Sep, 2020 @ 4:22am

Update: 8 Sep, 2020 @ 4:05am

DESIGN NOTES, again:

- Longbow Levy - got this one, already.
- Longbowmen - just recycle Muslim archers as you please.
- Tribal Longbows - should be Indo-Hunnic in appearance. So that means a mix between the original Muslim archers, and the old Payahadag skin.

Update: 8 Sep, 2020 @ 3:06am

SO FAR...........

UNITS
- European units: Mostly complete.
- Koreans - Gaemamusa is not done, Hwarang could use a 2nd appearance but this is secondary.
- Retinue Horse - is outstanding for Asian factions Tibet, Srivijaya and Korea. Not done.
- Tibetan Spearmen is not implemented.
- Persian Archers, Heavy Daylamiyan: Not done.

BUILDINGS
- No progress until we have another 10 + buildings or ships to export through MAX.

Update: 8 Sep, 2020 @ 2:22am

Update: 7 Sep, 2020 @ 11:27pm

Updates:

Sogdians still need a proper levy unit. Dunno how this can be done. Probably this levy unit will use K & C unit skins, as always but there are few items that we can use - pointed hats and turbans are all the rage.

HINT: Use the Jews. The Jewish cav being created for K & C can be repurposed.

Update: 7 Sep, 2020 @ 11:08pm

- Sogdian skins ported over from Kings & Conquerors, but not implemented.
- Some unit sounds added.
- Fixed some issues with appearance, bug was caused by using empty siege slots.