Conan Exiles

Conan Exiles

CharEditLite - Recompiled - 1.0.6
Wyświetlanie 1-6 z 6 pozycji
Aktualizacja: 28 października 2020 o godz. 10:05

- Funcom update

Aktualizacja: 3 października 2020 o godz. 20:03

- Bug fix render crash in paper doll scene

Aktualizacja: 17 września 2020 o godz. 17:35

- Fix for shards. Now work as they did

Aktualizacja: 15 września 2020 o godz. 10:28

- Recompile because of major changes made by Funcom

Aktualizacja: 19 lipca 2020 o godz. 19:20

Altered CEL_Studio:
- to use Funcom component for render to texture character
- Removed Draw tick
- Set Render texture material directly
- Remove need to create material instance each frame

Altered CEL_W_UICharDisplay
- Sent Render Target Material

Added MyPaperDolly Render Texture
Added MyPaperDolly Render Material
Added CEL_UICharacterDisplayCapture2 based on funcom inventory screen character render
Added CEL_M_UICharacterBackground material based on funcom but changed to stop disappearing green.
Added Actor Component CEL_RGBLabSave to save lab colours and restore on load

Altered CEL_MC to add CEL_RGBLabSave component
Altered CEL_W_Mirror to pass RGB vales to save component

Aktualizacja: 17 lipca 2020 o godz. 19:31

Recompiled mod as it was saved with an old version of PersistentHumanoidNPC in the local content folder on the authors computer. This is just a clean compile