Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Faulty Accelerando
Showing 1-10 of 10 entries
Update: 31 Aug, 2021 @ 7:28pm

- Fixed a very minor thing that was bugging me

Update: 31 Aug, 2021 @ 6:45pm

- Since audio does not lag when your computer actually lags, changed a waiting line to instead of waiting for an audio sequence to get to a certain point made it so it just waits for the sequence to finish

Update: 28 Jul, 2021 @ 1:52pm

- Ok I apparently failed miserably the first time, but I can assure you that this time I did the fix right

Update: 28 Jul, 2021 @ 1:26pm

- Fixed infinite loop bug

Update: 18 Feb, 2021 @ 11:31am

- The manual now states that the total number of lags may change but will remain the same parity (Manual Reprint Required)
- The number of lags that occur before and after the sequence was lessened, and made easier to tell when they occur (have delay between them)
- The sequence no longer depends on your framerate when it plays

Update: 7 Dec, 2020 @ 5:01pm

- Fixed module highlight

Update: 7 Nov, 2020 @ 7:33pm

- Prevented the possibility of the module softlocking itself due to you having a bad computer

Update: 7 Nov, 2020 @ 3:48pm

- Added various extra debug messages in case the module decided it wants to softlock again
- Removed some extranous statements in the TP autosolver

Update: 23 Jul, 2020 @ 9:28pm

- Fixed bug with calculating sums greater than or equal to 26

Update: 15 Jul, 2020 @ 10:38am

- Initial Release