Tabletop Simulator

Tabletop Simulator

Gloomhaven: Vimthreader Class - Beta 9
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Update: 21 Aug, 2020 @ 11:00am

Update: 21 Aug, 2020 @ 4:51am

Update: 19 Aug, 2020 @ 2:10pm

MORE REWORKS! Hopefully one of the last "major" revisions this class will undergo.

- A rename! For various important reasons, the name unfortunately needed to be changed. I'll be updating the flavor text in various places here soon.
- There were so many conditions spread around the class that you just needed the whole pile in front of you! I've narrowed it down significantly and tied it all into a sort of combination of the mechanics, referred to as EMPOWER and ENFEEBLE
- Vim has been removed completely. In light of the E/E mechanics, it just wasn't compelling, and HP interactions did a fine enough job of accomplishing the deal! Now we can use it in the name and it's not weirdly ostentatious to do so.
- There was a while where I was toying with hazterrain, but I was inspired by the nature of Exuvia and focused in much harder on this "expendable summons" build path instead.
- A new solo item concept now that we've moved very far away from the algebraic nature of the original class.

Update: 19 Aug, 2020 @ 2:09pm

Update: 2 Aug, 2020 @ 9:18pm

Update: 2 Aug, 2020 @ 9:05pm

Complete and total rework! Too much to list in one log; this is a top-to-bottom revisit of the entire makeup of the Transfuser!

Notable changes:

Resource economy was leveled. Algebra is too hard to balance effectively and isn't really fun for the player.
We're back up to 11 cards!
A pseudo "summon" spec with a handful of off the wall summons that all help you do your job better.
Alexandr Elichev Artwork!!!
Inclusion of CHILL and WARD statuses. The former is from other custom classes, the latter is an upcoming Frosthaven condition.

Please enjoy and offer and feedback you may have!

Update: 2 Aug, 2020 @ 9:03pm

Update: 22 Jul, 2020 @ 1:35am

- The Transfuser is now significantly more mobile, as even with the persistent move boost and large move actions there weren't enough spread across every tier and it made staying up at the front more difficult than it should be.
- Crimson Chrysalis' movement boost is back to costing 1 Vim to hopefully shore up the rest of the mobility issues.
- Pulse Quickening had a +1 Range boost
- Life Leech's bottom heal has been increased by 1
- All Heal V-1s have been bumped to Heal Vs. Transfuser had considerable difficulty with scaled scenarios and hopefully this helps allow it to keep up.
- For similar reasons Life Transfusion's Attack V-1 had the -1 removed.
- Gnashing Galeae is 10 initiative faster, hopefully making it more usable without needing a faster paired action
- Septic Fluids traded around some effects to fit in Immobilize as a buff to the mid-range support build
- Fatiguing Drain is now another Attack+Vim featuring the curse rather than just a curse adjacent
- In With the New now recovers 3 discards for you and the affected ally to try and make it more appealing against the new vim generator
- Disease Carrier has been completely reworked and is now a lossless condition spreader that incentivizes overcapped vim dumping to help with scaling concerns
- Hemametaboly now recovers loss instead of discards. As reliable shield effects are few and far between on Transfuser and I believe card-mitigation is important for a class tanking with their face and little else, this helps keep Transfuser going for longer as a tank than it might otherwise have been able to and is now a proper opportunity cost against the big important shield on the bottom.


Also the cardbacks are a little fancier now!

Update: 21 Jul, 2020 @ 2:20am

Added Road and City events plus the Solo Scenario and Item Reward!

Update: 21 Jul, 2020 @ 2:04am