Sid Meier's Civilization VI

Sid Meier's Civilization VI

AB2531 Plague Mod
Viser 1–10 av 26 bidrag
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Oppdatering: 6. jan. @ 10.45

Updated missing files and modinfo

Oppdatering: 3. jan. @ 7.24

- Include the fix made by SpatialX.

Oppdatering: 30. des. 2021 @ 8.19

Oppdatering: 30. des. 2021 @ 8.11

Trying to implement the fix proposed by Ouija

Oppdatering: 30. des. 2021 @ 5.28

Did not expect Covid-19 to last that long. I put the back the harder version which was more stable too.

Oppdatering: 30. jan. 2021 @ 10.07

-Changed expectation value of new plague to one every 30 turns. The probability of new plague any turn is about 3.3%

Oppdatering: 29. jan. 2021 @ 6.43

- Fix a LUA bug that was indexing empty tables
- Trying to fix compatibility issues with the new CiV 6 patch of 28.01.2021

Oppdatering: 21. jan. 2021 @ 14.01

- New plague chance of appearing divided by 4

Oppdatering: 21. jan. 2021 @ 10.58

- New plague can appear in maximum one city at a time. One city is taken randomly in the pool of possible cities. The expectation of new plague increased linearly with the number of cities and I want the expectation of new plague appearing to be the same no matter the number of cities. The spread mechanic of existing plague to other cities did not change.

Oppdatering: 27. aug. 2020 @ 14.22

- Reduce the chance of plague starting by 30%
- Plague spreading now depends on the era
- Fix a bug that allowed the supply convoy to gain experience