Sid Meier's Civilization VI

Sid Meier's Civilization VI

AB2531 Plague Mod
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Actualización: 6 ENE a las 10:45 a. m.

Updated missing files and modinfo

Actualización: 3 ENE a las 7:24 a. m.

- Include the fix made by SpatialX.

Actualización: 30 DIC 2021 a las 8:19 a. m.

Actualización: 30 DIC 2021 a las 8:11 a. m.

Trying to implement the fix proposed by Ouija

Actualización: 30 DIC 2021 a las 5:28 a. m.

Did not expect Covid-19 to last that long. I put the back the harder version which was more stable too.

Actualización: 30 ENE 2021 a las 10:07 a. m.

-Changed expectation value of new plague to one every 30 turns. The probability of new plague any turn is about 3.3%

Actualización: 29 ENE 2021 a las 6:43 a. m.

- Fix a LUA bug that was indexing empty tables
- Trying to fix compatibility issues with the new CiV 6 patch of 28.01.2021

Actualización: 21 ENE 2021 a las 2:01 p. m.

- New plague chance of appearing divided by 4

Actualización: 21 ENE 2021 a las 10:58 a. m.

- New plague can appear in maximum one city at a time. One city is taken randomly in the pool of possible cities. The expectation of new plague increased linearly with the number of cities and I want the expectation of new plague appearing to be the same no matter the number of cities. The spread mechanic of existing plague to other cities did not change.

Actualización: 27 AGO 2020 a las 2:22 p. m.

- Reduce the chance of plague starting by 30%
- Plague spreading now depends on the era
- Fix a bug that allowed the supply convoy to gain experience