Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Veterancy and more - Version 43
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Actualización: 1 SEP a las 4:23

‼️ This version doesn't work with saved games made with prior versions.‼️

Version 43
  • The game now automatically closes when the XML files were modified, the VeterancyConsole app will notify you about this fact.
  • The game now automatically closes when an incompatible save game was loaded, the VeterancyConsole app will notify you about this fact.
  • The hash collision log message has been improved, it now tells you when it is a duplicate.
  • Rule validation for CONQUER.INI has been disabled because the file supplied with the Remaster contains an entry duplication.
  • Fixed potiantial crash when playing custom skirmish maps with preplaced defensive buildings that belong to non-multi houses.
New ini settings
  • UseConsoleApp [Debug] - If the console app doesn't work for you or you don't want the auto close functionallity then you can set this to no (def=yes).

Actualización: 17 AGO a las 6:44

Version 42.1
  • The hash collision log message has been improved to include the section.

Please also read v42 notes below.

Actualización: 17 AGO a las 5:26

‼️ This version doesn't work with saved games made with prior versions.‼️

Version 42
  • The ini parser and savegame loader now write errors/warnings to the veterancy.log file.
  • Added difficulty settings to rules.ini. The settings that the GlyphX engine reads from cncrules.xml are ignored.
  • Vehicles with OpenTopped=yes now adjust their weapon range based on the passengers weapon range, as in Red Alert 2.
  • Made countries available in the ini file.
  • Added terrain.ini, smudge.ini, overlay.ini and template.ini, these files are not intended for editing by the user.
  • Removed the modifications to HOSP, added HOSP2. Hospital is now available in campaign.
  • Fixed BurstDelayX not being read when the weapon has no native Burst.
  • Fixed repair bay unit kickout when no funds.
  • Fixed building upgrades ignoring prerequisites.
New ini settings
  • UseStorage [Tiberium] - If set to no, Tiberium is converted directly into money, as in Red Alert 2 (def=yes).
  • HideCameo [TechnoTypes] - If set to yes the sidebar icon of this object is hidden (def=no). Useful for building upgrades that shouldn't be on the sidebar.
  • InheritTarget [InfantryTypes] - Will this infantry inherits the OpenTopped vehicle's target (def=yes)?
  • OccupyWeapon/VeterancyOccupyWeapon [InfantryTypes] - Weapon to use when firing from inside transport or building.
Updated ini settings
  • SkirmishDifficulty [AI] - Now accepts the values Easy, Normal, Difficult, Brutal instead of EASY, NORMAL, HARD, BRUTAL.
  • BustDelayX [WeaponTypes] - 0 now means no frame delay between shots.

Actualización: 7 ABR a las 5:19

Version 41.1
  • Fixed an issue that caused helicopters to get stuck when their primary and secondary weapons had different ranges.

Actualización: 2 ABR a las 12:25

‼️ This version doesn't work with saved games made with prior versions.‼️

Version 41
  • Helicopter can now have Secondary weapons that differ from their Primary weapon.
  • Implemented path find optimizations from Red Alert.
  • Slightly improved A* path find performance.
  • Fixed defensive buildings getting stuck when a target is assigned during construction animation.
  • Fixed objects having wrong scaling (e.g. nuke or ion cannon animation).
New ini settings
  • [Combat] AircraftROFModifier - When a weapon is fired from an aircraft multiply the ROF with this value (def=0.5).
  • [AircraftTypes] ROFModifier - Per unit override (def=[Combat]AircraftROFModifier).
Removed ini settings
  • [Options] Rotation - This setting from CONQUER.INI is no longer read by this mod.

Actualización: 19 MAR a las 1:25

‼️ This version doesn't work with saved games made with prior versions.‼️

Version 40
  • Added the option to add custom laser/line colors. See Colors section in art.ini.
  • Disabled cash supply in the final funpark mission.
  • Fixed undefined behaviour in the A* algorithm.
  • Fixed an issue with the custom Tiberium growth algorithm.
New ini settings
  • [AudioVisual] HarvesterRefineryLine, HarvesterRefineryLineColor, RallyPointFallbackColor - See rules_veterancy.ini for more details.
  • [WeaponTypes] LaserDuration - Laser duration in game ticks (def=5).
Updated ini settings
  • [WeaponTypes] LaserColor - Now also accepts a color name that is defined in the Colors section.

Actualización: 25 ENE a las 1:55

Version 39.2
  • Added EVA voice option 'UnitRepaired'.
  • Fixed an issue where buildings would get stuck in the unloading mission.
Updated ini settings
  • UnitRepair [BuildingTypes] - Can now be set for structures with Helipad=yes and UnitReload=yes. However, repairs are not as fast as in a repair bay.

Actualización: 22 ENE a las 0:24

Version 39.1
  • Fixed a problem where units in hunt mode wouldn't move towards their targets.

Actualización: 20 ENE a las 8:39

‼️ This version doesn't work with saved games made with prior versions.‼️

Version 39
  • Added support for map ini snippets. Just like in Red Alert you can now create missions where you can override game settings directly in the map's ini file.
  • Added several new options to customize and improve the campaign AI.
  • The behavior of AI-controlled helicopters has been improved.
  • The campaign AI can now rebuild harvesters for all refineries it owns, not just one.
  • Added an option to enable Red Alert's attack team selection, as the vanilla method is biased and some team types are never used. Enabling this setting can give you a new experience in the campaign, as the AI ​​may now use new teams.
  • Fixed the problem wherein infantry could not enter/leave buildings with certain foundations.
New ini settings
  • AutocreateTime [AI] - Average minutes between creating 'auto-create' teams (def=0.0). If '0' the vanilla method (hardcoded values for each difficulty) is used to determine this value.
  • AutocreateMinTeams [AI] - Minimum teams created.
  • AutocreateMaxTeams [AI] - Maximum teams created. If '0', the build level of the mission is used to determine this value.
  • RebuildAircrafts [AI] - Can the campaign AI rebuild lost aircrafts?
  • SmarterBaseRebuild [AI] - If 'yes', the campaign AI cannot be disabled simply by blocking one base cell.
  • UseRATeamSuggestion [AI] - Should Red Alert's team suggestion algorithm be used to determine which attack (Auto-create) teams to create?
  • HuntCommand [Experimental] (yes/no) - If enabled you can give your units a hunt command by pressing shift + guard hotkey (default 'G').
Updated ini settings
  • GuardRange [TechnoTypes] - Is now capped to weapon range for human controlled objects in normal guard (guard hotkey not pressed). You can still use greater values, they still work for area guard (guard hotkey pressed).

Actualización: 7 ENE a las 0:18

Version 38.1
  • Fixed a crash when starting the Nod 4A mission.