Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

SixTen
Showing 1-6 of 6 entries
Update: 29 Jul, 2020 @ 2:44am

Enabled VR compatibility.

Update: 28 Jul, 2020 @ 8:45am

Fixed a bug where trying to input the same value in a new stage as the previous stage, the module would not input the correct number.
Implemented a failsave system that aborts a command (without issuing a strike) when TP waited a total of 500 frames for a single slider, thus preventing softlocking.

Update: 15 Jul, 2020 @ 3:58am

Reverted internal counting mechanics back to previous state. Gameplay issues should be fixed.

Update: 7 Jul, 2020 @ 4:52pm

Fixed TP-Autosolver

Update: 2 Jul, 2020 @ 12:31pm

Release

Update: 2 Jul, 2020 @ 8:15am

Beta release