RimWorld

RimWorld

Vanilla Cooking Expanded
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Uppdatering: 1 maj, 2023 @ 0:31

v2.04:

- Tweak: If Vanilla Plants Expanded is not installed, makes it so canned fruit can still be stored and used.
- Tweak: Canned fish no longer counts as a non-fish meat type.
- Tweak: Canned goods are in the "desperate only" category (like fertilized eggs and some drugs), not the "meal bad" category (like nutrient paste).

Uppdatering: 28 jan, 2023 @ 3:04

v2.03:

Tweak: Changes to the IngredientValueGetter_NutritionWithExtraIngredient for mod compat

Uppdatering: 10 dec, 2022 @ 0:32

v2.02:

- Fix: recompiled the code so it points to the current BestFoodInInventory_NewTemp instead of the obsolete BestFoodInInventory

Uppdatering: 7 nov, 2022 @ 1:54

v2.01:

Tweak: removed the -1 mood from eating canned goods, as the negatives inherent to it are enough as it is
Fix: flagged all food producing buildings as a potential meal source (thanks to LordSicarious for these three)
Fix: Flagged all food producing buildings as artificial (in regards to Anima and Gauranlen trees)
Fix: grill and deep fryer were missing the heatPusher property

Uppdatering: 21 okt, 2022 @ 3:32

v2.0:

- Updated to RW 1.4

Uppdatering: 29 apr, 2022 @ 4:00

v1.407:

Changed cheese patches to Vanilla Genetics Expanded

Uppdatering: 29 nov, 2021 @ 9:37

v1.406:

Typo in canning recipes

Uppdatering: 22 sep, 2021 @ 6:34


v1.405:

- Condiments will now display exactly what effect they will have in their info card
- Similarly, anything that causes any health condition (diabetes, cholesterol or high blood pressure) will now tell you how much in their info card
- Fixed a couple descriptions that had a wrong time of 24 hours when in reality it's 12
- Added "Canned goods are intended as a way to preserve food and use it an an ingredient later, not as a final meal." because people were feeding their colonists just cans of tuna. I swear, fucking monsters.

Uppdatering: 15 sep, 2021 @ 0:17


v1.404:

Added CompProperties_IngestedThoughtFromQuality to cheese. Pawns will now receive a mood bonus (or malus!) depending on the quality of the ingested cheese, so now cheese can be matured to improve colonist moods, besides from greater value for selling
Fixed the kibble from condiments recipe that was asking for hundreds of them. It is now a flat 50 condiments -> 25 kibble
Fixed the soup pot changing graphic when finishing

Uppdatering: 3 aug, 2021 @ 1:53

v1.403:

Adding a null check so canning doesn't produce weird results sometimes