RimWorld
Vanilla Cooking Expanded
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Mis à jour le : 1 mai 2023 à 0h31

v2.04:

- Tweak: If Vanilla Plants Expanded is not installed, makes it so canned fruit can still be stored and used.
- Tweak: Canned fish no longer counts as a non-fish meat type.
- Tweak: Canned goods are in the "desperate only" category (like fertilized eggs and some drugs), not the "meal bad" category (like nutrient paste).

Mis à jour le : 28 janv. 2023 à 3h04

v2.03:

Tweak: Changes to the IngredientValueGetter_NutritionWithExtraIngredient for mod compat

Mis à jour le : 10 déc. 2022 à 0h32

v2.02:

- Fix: recompiled the code so it points to the current BestFoodInInventory_NewTemp instead of the obsolete BestFoodInInventory

Mis à jour le : 7 nov. 2022 à 1h54

v2.01:

Tweak: removed the -1 mood from eating canned goods, as the negatives inherent to it are enough as it is
Fix: flagged all food producing buildings as a potential meal source (thanks to LordSicarious for these three)
Fix: Flagged all food producing buildings as artificial (in regards to Anima and Gauranlen trees)
Fix: grill and deep fryer were missing the heatPusher property

Mis à jour le : 21 oct. 2022 à 3h32

v2.0:

- Updated to RW 1.4

Mis à jour le : 29 avr. 2022 à 4h00

v1.407:

Changed cheese patches to Vanilla Genetics Expanded

Mis à jour le : 29 nov. 2021 à 9h37

v1.406:

Typo in canning recipes

Mis à jour le : 22 sept. 2021 à 6h34


v1.405:

- Condiments will now display exactly what effect they will have in their info card
- Similarly, anything that causes any health condition (diabetes, cholesterol or high blood pressure) will now tell you how much in their info card
- Fixed a couple descriptions that had a wrong time of 24 hours when in reality it's 12
- Added "Canned goods are intended as a way to preserve food and use it an an ingredient later, not as a final meal." because people were feeding their colonists just cans of tuna. I swear, fucking monsters.

Mis à jour le : 15 sept. 2021 à 0h17


v1.404:

Added CompProperties_IngestedThoughtFromQuality to cheese. Pawns will now receive a mood bonus (or malus!) depending on the quality of the ingested cheese, so now cheese can be matured to improve colonist moods, besides from greater value for selling
Fixed the kibble from condiments recipe that was asking for hundreds of them. It is now a flat 50 condiments -> 25 kibble
Fixed the soup pot changing graphic when finishing

Mis à jour le : 3 aout 2021 à 1h53

v1.403:

Adding a null check so canning doesn't produce weird results sometimes