Avorion

Avorion

New Mission - Destroy Prototype Battleship
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Update: 5 Oct @ 7:44pm

v1.3.23 - Major update

  • Adds a bunch more taunts.
  • The prototype (and its accompanying pirates) will now jump out of the sector if the mission is abandoned, and it will taunt the player.
  • Removes the chaingun check - the prototype will always use the long range weapon tables again without modifying them.
  • Increases the damage multiplier of the prototype at all danger levels.
  • Makes the damage curve more smooth from danger 5 to 10 rather than jumping abruptly between danger levels.
  • Buffs the offensive scripts that the prototype can get:
    • The overdrive script will increase its damage multiplier over time.
    • The avenger script is unchanged - it's already quite strong.
    • The frenzy script will buff damage more and at a quicker rate.
  • Reduces the overall reputation penalty for failing slightly.

Update: 13 Jun @ 6:31pm

v1.3.22 - Balance update

  • Massively increases both the reputation gain and reputation penalty of this mission.
  • Minor refactor to the pirate spawning method in the mission script.
  • Changes how the danger 10 torpedo slammer works to take advantage of torpedo barrages.
  • Increases the amount of damage the prototype does.
  • Prototypes that spawn at naonite+ no longer spawn with chainguns (or vauss cannons if ESCC weapons is active)
  • Increments required ESCC version to 1.7.48.

Update: 20 Apr @ 2:46pm

v1.3.21 - Refactor update

  • Makes it so that the prototype doesn't drop its attached turrets.
  • Replaces _MethodName with methodName.
  • Adds the mission name before in-mission methods for intellisense.

Update: 6 Apr @ 5:07pm

v1.3.20 - Balance update

  • Nerfs laser sniper multiplier so that it does roughly the same amount of damage as before version 1.3.18 (maybe a little more)
  • Cuts laser damage multiplier in half in regions where shields aren't available.
  • The prototype will drop worse loot at distances from the center greater than 350.

Update: 5 Apr @ 5:36pm

v1.3.19 - Minor balance update

  • Fixes an issue where danger level 5 had more of a reward than it should have.

Update: 3 Apr @ 10:42pm

v1.3.18 - Balance update

  • Reduces the turret multiplier of the prototype
  • Increases the damage multiplier of the prototype
  • Easier versions of the prototype drop less loot
  • Easier versions of the prototype no longer drop legendary weapons
  • The prototype only takes 20% damage from nukes

Update: 20 Mar @ 9:39pm

v1.3.17 - Balance / refactor update

  • The mission is now automatically tracked when accepting it.
  • Makes the following changes to the torpedo slammer battleship on death sentence difficulty:
    • Increases torpedo durability.
    • Increases damage factor.
    • Increases acceleration factor.
    • Increases velocity factor.
    • Increases turning speed factor.
    • Increases shockwave size.

Update: 3 Mar @ 4:55pm

v1.3.16 - Minor update

  • Adds flags for external program.

Update: 18 Feb @ 8:03pm

v1.3.15 - More dangerous prototypes update

  • Updates the prototype battleship so that it is more capable of attacking, especially at higher difficulties.

Update: 15 Feb @ 9:17am

v1.3.14 - Cleanup and dbg update

  • Adds esccdbg debug module.
  • The sector is now cleaned when the mission is abandoned.
  • Increments required version of ESCC to 1.3.37