Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Better Pathfinding (Tiberian Dawn)
Showing 11-19 of 19 entries
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Update: 20 Jun, 2020 @ 11:56am

Version 1.3 - Infantry will no longer take a long detour when friendly vehicles are blocking their preferred route. Infantry will try to avoid crossing tiberium on their routes if possible.

Update: 19 Jun, 2020 @ 3:46am

Version 1.2 - Reduced 'restless units' effect where groups of units would constantly push each other around after reaching the target

Update: 14 Jun, 2020 @ 12:39pm

Version 1.1 - Paths for groups of units should now be better, especially where slower units are ahead of faster ones.

Update: 13 Jun, 2020 @ 10:41am

Version 1.0 - Initial working version.

Update: 13 Jun, 2020 @ 10:33am

Update: 13 Jun, 2020 @ 10:24am

Update: 13 Jun, 2020 @ 10:19am

Update: 13 Jun, 2020 @ 10:10am

Update: 13 Jun, 2020 @ 9:50am

initial upload