Starbound

Starbound

[FFS] Feast of Fire and Smoke: Dungeons and Encounters
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Uppdatering: 23 jun, 2020 @ 1:34

Another very minor update:

* Nipped the altar prisoner exploit in the bud once and for all: Now when you free a prisoner from the altar, it will self destruct soon after.

* Changed a few things in the Demon-Infested USCM Ship space encounter, so it works like it should now.

Uppdatering: 22 jun, 2020 @ 5:17

Last second update:

* Sandbags in the Pirate Tower, Cultist MG Nest, and Cultist Mortar encounters have been replaced with a version that has FAR less health, allowing you to destroy them far more easily.

Uppdatering: 22 jun, 2020 @ 4:39

* No more SRS Hostages on Altars, which also means no more SRS ID tag farming. They made sense for Ep 2 (since they were attacking the crew of the White Crow and took prisoners from them) but for random encounters they make little sense (the SRS isn't _that_ widespread.) Instead, you can now rescue random captured (non-human) civilians on altars. These function just like the SRS Hostages did, but they drop money instead of SRS tags. There are 12 possible types of civilans that are captured (1 for each gender of each playable race sans humans. Why no humans? Because the Occassus is a human supremacist cult. They want to recruit human civilians, not sacrifice them to demons. That's what the "lesser races" are for.)
Said civies are now randomized as well. Big thanks to Nebulox for helping me with that!

* Thanks to the above, I've reduced the possible altar encounters from 4 to just 2 (they were all the same anyway, it was just 1 for each type of hostage. Now that the hostage object is also randomized, there's no need for 4.) There is a 'new' variant of the altar encounter.

* Altar Hostages now take a VERY long time to regenerate. It used to take 600 seconds (10 minutes). It now takes 99999999999999999999999999999999999999999999999999999999999999999999999999999.

* New possible space encounter (purple swirly encounter): Pirate Asteroid Base. A fairly large pirate base complete with slaves and a miniboss to fight (it's the pirate captain from Ep 1).

Uppdatering: 22 jun, 2020 @ 4:30

Uppdatering: 20 jun, 2020 @ 12:56

1.1 changes:

* Prisoner NPCs now hail-greet you. (They still don't do anything though.)
* No more weird boxes under the ground. I did that because I mistakenly thought that the invisiblepersistentswitch object needed a background to be on, which it doesn't. So those little 2x2 "boxes" in the ground are now gone.
* Microdungeons (Cultist tent, mortar pits, etc) do not spawn on Lush biomes. Only encounter dungeons do.
* Encounter dungeons ( 2x pirate/cultist sitting around a campfire) are much rarer on Lush biomes.
* Encounter Dungeon: Cultist Camp 3 (the one with 3 boxes and a lamp) no longer spawns a vanilla cultist.
* Encounter Dungeon: Pirate camp 2 (the one with the box on the left side) no longer spawns a vanilla bandit.
* Flesh Biomes have two encounter dungeons specifically for them (one spawns pirate psychos and zealots, the other spawns demons.)
* Encounter dungeons: Pirate Tankers, Cultist Templars and Summoners are rarer.

(Notice: "Lush Biome" ONLY applies to the actual lush biome, not to the lush PLANET. Spawns on sub-biomes on lush planets (IE: Alpine or Giant Flower biomes) are still the same.)

Uppdatering: 9 jun, 2020 @ 5:02