Starbound
[FFS] Feast of Fire and Smoke: Dungeons and Encounters
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Actualizare: 12 febr. 2021 @ 8:25

8.1 Changes:
NPCs with the SVD should no longer quick-fire it.
Arcana support added. It's a bit rough, so let me know if there's any adjustments needed.
Pirate Aircraft now come in a "gun" variety that use a gun instead of rockets. These will be what spawn on Ocean worlds and other lower-level worlds.

Actualizare: 12 ian. 2021 @ 0:54

8.0 Update:

* The USCM is now introduced. They use NATO guns, and are quite a bit rarer than normal encounters (due to being officially disbanded.)
(NOTICE: If you have FFS:E, they will have different outfits and armaments.)
* Two new USCM microdungeons: my own personal take on the serpent tower (but it's a sniper tower), and a small outpost.
* Two new USCM space ships. One is the regular pirate ship, but it's USCM and it's less... "edgy". The other is a populated and better maintained version of the derelict USCM ship encounter.
* A new major dungeon: USCM Bunker. Another back-from-beta dungeon that has been improved by yours truly.
* 'Under siege' variants of the Miniknog Research Facility are now more common.
* You can now properly reload the miniknog guns if you don't have FFS:E.
* Merchant encounters now charge more for their guns.

Actualizare: 4 ian. 2021 @ 18:15

7.3 Changes:

* Touch damage removed from turrets, drones, trucks, and aircraft. Because touch damage is stupid and nonsensical. Only the APC and spider demons have touch damage now.

* Cultists use a greater variety of weapons (though, not to the same extent as in Hardcore mode), though unlike hardcore mode they still have the same rules concerning bullets (they still fire the glowing, slower-moving bullets.) Assaulters will sometimes use AK-74s, and in later tiers may use M4s or even G3s, and Paras may use Saigias. These new weapons are tiered, so you won't see Paras running around with Sagias on forest worlds, for example.

* Cultist Snipers gain the ability to headshot. Though they won't have this ability unless they're tier +3, and the probability is lower than the player's, especially for the SVD.

* Cultists with Mosins do less damage now overall, given the above.

Actualizare: 31 dec. 2020 @ 15:03

7.21 Quick Fix:
* Fixed a generation error with the Apex Research Center (all versions).

Actualizare: 30 dec. 2020 @ 20:53

7.2 Changes:
* Cultist Trucks will no longer pump out level 1 assaulters with Skorpoins. They will now spawn random cultists of any type (the more dangerous types are rarer) that are tied to the world tier. Same with air transports.

* Armored Personel Carriers now spawn cultists too, but at a much slower rate than the trucks.

* Cultist Camp and Cultist Slave Camp encounters have been changed. The tents now operate much like the truck: Cultists now spawn directly from the tents instead of from hidden spawners. Unlike the truck and aircraft however, they will eventually run out of them. This means it is possible to shut down their spawning by destroying the tents. It also means other enemies of them may trigger their spawning.
(Pirate Camps and Slave Camps still operate the same... for now.)

* Cultists spawned from tents or vehicles are not persistent. They will disappear after you beam back to your ship. The exception are those spawned from dropped carry pods from aircraft transports.

* I had accidentally made it so that only one type of cultist altar ever spawned. That has been fixed. The other 4 versions will now spawn.

Actualizare: 29 dec. 2020 @ 6:34

Small fixes:

- RPG Explosions from rebels do not harm friendlies.
- Yuri can now convert the protecorate phaser back into its 2h form.

Actualizare: 25 dec. 2020 @ 14:46

7.0 Changes:
New Macrodungeons! The Miniknog (above ground) research facility/base, another miniknog dungeon back from beta.
Comes in 4 flavors. One 'regular' version, and 3 'under siege' version where the miniknog facility is under attack by either the Rebels, the Occassus, or ... Penguins?! Remember, only the Rebels are actually friendly to you. The Cultists and Penguins will gladly fight you just as eagerly as the Miniknog and vise-versa.
Underground Miniknog, Rebel, and Penguin camps spawn now. They are floored at tier 2.1
Garden worlds now spawn low-level versions of underground cultist and pirate camps.
Added loot to Miniknog containers in Miniknog encounters, whereas before they were empty.

Actualizare: 16 dec. 2020 @ 11:51

Another quick fix

Actualizare: 16 dec. 2020 @ 1:03

Quick hotfix

Actualizare: 16 dec. 2020 @ 0:31

6.41 Changes:
* Made the Cultist tower (and its lush world counterpart) a bit wider, it now is solely based on the vanilla garden small tower.
* Low Level Cultist tower REALLY should not spawn anything other than assaulters and snipers at all.
* Miniknog sniper tower is wider.
* Miniknog and penguin encounter tier floors bumped up. They should no longer appear on desert and forest worlds.