Starbound
[FFS] Feast of Fire and Smoke: Dungeons and Encounters
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Actualización: 27 JUL a las 12:22 a. m.

Okay we finally got it under control now.

Hopefully now I can concentrate on real updates.

Actualización: 26 JUL a las 7:30 p. m.

*screams internally in syntax*

Actualización: 26 JUL a las 5:23 p. m.

If I had a quarter for every time I got tripped up by syntax...

Actualización: 25 JUL a las 5:03 a. m.

Hey guys, it's been a long time, hasn't it? I got back to Starbound recently and I found I ... wasn't quite satisfied with the state I left this mod in. So I did a small update. Not a whole lot (yet), just fixing a few outstanding issues for now.


* Fixed not being able to deploy to USCM ships (hopefully. If this still happens, post log.)

* Fixed broken FM9 pickup (blame Ravy!). It now shows up as a RPK and picks up as such. Also 'added' AK47 pickup (It was there but not implemented right. (Again, blame Ravy.)

* If you have the Neki mod, they may randomly replace apex (both Rebel and Miniknog). Rebels may also be supplemented by human/neki/hylotl/novakid/avali volunteers/mercenaries.

* In prisoner cages, Neki are bumped up to uncommon (from rare)

* In Apex City Sieges (Occassus), the Rebels and Miniknog now team up instead of the latter fighting all by themselves. The rebels are much rarer though.

FUTURE PLANS:

* SRS Occassus Ship Boarding Raid
* Miniknog + Rebel Anti-Cultist Bunker Seige
* Penguin Town/Bunker Seiges.
* FFS-ified Dreadwing?

Actualización: 2 ENE 2022 a las 11:48 a. m.

9.04:

Removed duplicate folder giving duplicate rpg7v projectile logfile spam. Never caused any real problems before so I never bothered to fix it but since enough people complained about it I looked into it and fixed that.

Sorry about that.

Actualización: 25 DIC 2021 a las 3:50 a. m.

* Arcana and Maple32 races can now be found as pirate/cultist prisoners (rare)

Actualización: 20 DIC 2021 a las 9:17 p. m.

* Neki now appear as slaves/hostages sometimes.
* Maple32 support added.

Actualización: 14 SEP 2021 a las 11:23 a. m.

* Fixed a problem with space encounters.

Actualización: 13 SEP 2021 a las 5:06 a. m.

9.0 Changes:
* The war heats up! More siege variants of existing dungeons.
* Miniknog town. Two siege variants: Cultist massacre (Occassus vs Miniknog, Miniknog are friendly), and Revolution (Rebels vs Miniknog. Miniknog are enemies.)
* Rebel Camp. Two siege variants: Cultist slaughter, and Miniknog purge.
* Cultist Siege version of the Hylotl (surface) City and Novakid Town
* Cultist raid on the human camps.
* Cultist conversion of USCM prisons. (includes raid by SRS version)
* I've taken a HUGE measure to reduce lag. Those with the wire tool should see what's going on.
* All aircraft, bunkers, ground vehicles, and mortar crews have their touch damage taken away. No more getting killed by parked trucks or idle artillery. (They might still kill you if they hit you point-blank however.)
* Miniknog spawns are reduced on Frackin moons.
* Reduced the distance of which belligerent NPCs spawn in the "seige" variants of the Apex Research Center macrodungeon. This should allow the player to become more involved in the siege instead of it ending when the player has arrived.
* Reduced spawns and spawn chance on besieged variants of the research facilities as to reduce lag.
* Cultist Aircraft, APCs and Trucks will no longer spawn Summoners (Tents and regular spawners can still spawn them though. But nothing can spawn them ad-infinium anymore.)

Actualización: 14 FEB 2021 a las 1:23 p. m.

Hotfix